The Craft of Creating a World That Doesn’t Exist Yet

One of the few joys of being a writer, especially a science fiction/fantasy writer, is being able to craft an entirely new world. When I first started writing, one of the mistakes I used to make was just to create a generic world that seemed like it could have been any place and then kind of hope that people would gravitate to it like Middle Earth or some brilliantly constructed world like the ones you might read in a series like the Wheel of Time. Unfortunately, it took me some time to realize that it doesn’t do your story a whole lot of good if the land you create is generic and unreal. Unfortunately, it took me numerous stories to start to realize that it needed more than just a generic compass heading.

So, fast-forward a few years later, and one of the worlds I have been constructing for over a decade now is one called Reagul, which for a history lesson is a land that was terra-formed by an alien race and survivors of the Roman Empire were transplanted onto the planet in some elaborate experiment of social species interactions. In this land, magic exists in the guise of advanced science, taught by the founders themselves, and the people who grow up on this planet have knowledge of Earth, but over time begin to talk about Earth as more of a legend than something real.

But to do this, I needed an actual land mass that might make sense. So, years ago, this was the first drawing I created that was supposed to represent the main continent:

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It was originally a pencil drawing, and it served as the ground work for a novel I wrote called Destiny, which was a revisit to the land of Reagul 3000 years after the inhabitants founded the civilization there, which if you equate it to our time line, means that it takes place about one thousand years in our future.

Over the last decade, I’ve been wanting to write the story of that land that occupied that 3000 years that I hadn’t yet discussed. So I started with a time line, and slowly incorporated a rudimentary outline to explain what happened over time. This was the birth of Sarbonn, the first great wizard of Reagul (and not ironically, the name of this particular web site where my blog is hosted). Over the years, I’ve written numerous short stories about Sarbonn so that he has become my one great story that kept being told over and over with more and more flesh each time he was revisited.

But the story of Reagul still hadn’t been told. And thus, I created The Tales of Reagul, which was a 400 page novel that built the foundation for where the first three hundred years of history might take place. And then a few years ago, I realized that even that story was more of an outline, which has propelled me to begin writing the trilogy that will fill in the gaps that this first story so desperately needed.┬áIn the next few months, the first novel of this trilogy will be released, called A Season of Kings.

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As part of this project, I went through and started to flesh out more map-oriented information:

Reagul1

My latest addition to the project is to hire a cartographer who I hope can turn my weak attempt at a map into something solid, something that gives Reagul the respect it so deserves. I will keep you informed on the progress of this, as it has to happen before the first novel is completed.

duaneThe Craft of Creating a World That Doesn’t Exist Yet

One Comment on ““The Craft of Creating a World That Doesn’t Exist Yet”

  1. Emily

    So neat. I know…generic statement…but it is cool…I don’t think like that…I’m not a ‘creative’ writer…so, I love reading about the creating process.

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