{"id":1342,"date":"2012-04-12T14:58:45","date_gmt":"2012-04-12T18:58:45","guid":{"rendered":"http:\/\/littlesarbonn.com\/blog\/?p=1342"},"modified":"2012-04-12T14:58:45","modified_gmt":"2012-04-12T18:58:45","slug":"visiting-a-new-world-all-over-again-a-review-of-skyrim","status":"publish","type":"post","link":"https:\/\/www.sarbonn.com\/?p=1342","title":{"rendered":"Visiting a New World All Over Again&#8211;A Review of Skyrim"},"content":{"rendered":"<p>As most people know (who know me), I&#8217;m a big fan of good computer games, especially ones that are deeply absorbed in roleplaying. I loved Fallout 3 (even with all of its flaws), and I&#8217;ve probably played most of the major online MMORPGs, although I&#8217;ve missed out on a few recent ones. Shortly before Skyrim, I was playing Star Wars: The Old Republic, which was a nice break from the whole World of Warcraft thing. I vowed I was done with WoW, and this time I&#8217;m pretty sure I am. However, a month or so into TOR, and I really didn&#8217;t feel like firing up the game again. I also knew there was a new game that was just released, and I was aching to give it a spin.<\/p>\n<p>Years back, I played the greatest RPG of all time, in my opinion, and that was Elder Scrolls 3: Morrowind. That was the first real game that let you totally lose yourself in their world and have a great time with it. Their sequel Elder Scrolls 4: Oblivion was also ground-breaking, but to be honest, it just never did it for me. However, Elder Scrolls 5: Skyrim has reclaimed its throne as the king of computer rpgs.<\/p>\n<p>I&#8217;ve been playing it for the last week or so (bought it last weekend), and after a few bad starts, I now find myself completely immersed in that world. What makes it so much fun is that there&#8217;s not a lot you can&#8217;t do in that world. You can buy property, get married, go on a murderous rampage, become a god amongst men, or just spend your time cooking food. Aside from fishing (which for some bizarre reason seems absent in this game), there&#8217;s not a lot you can&#8217;t do.<\/p>\n<p>Last night, I bought special equipment for my new house and then took my trusty companion Uthgerd (or whatever her name is) with me to clean out a vampire&#8217;s lair. We got through to the very end, and then in an epic battle with the leader of the vampires, Uthgerd died. Unfortunately, you can&#8217;t resurrect a character in this game, so she was dead for good this time. I could have gone back to an earlier saved game, but it was such a battle to get to that last vampire that I decided her sacrifice would have to be worth it. I went back to the local town, hooked up with this warrior dude npc that was looking for adventure, and Uthgerd was &#8220;replaced&#8221; with somone new. I felt kind of bad about it, as she&#8217;d been with me since I was literally level one (I was level 11 now). That&#8217;s how immersive a game like that can be. I actually felt bad that I left her dead in that lair somewhere across the map. Not a lot of games can really leave you feeling that sense of loss.<\/p>\n<p>And that&#8217;s what makes a game great. Or one of the things. It&#8217;s not just hacking and slashing that makes a great rpg. It&#8217;s losing yourself in that world. It&#8217;s when you have a conversation with an npc and then you remember that npc next time you run into him, and you actually have a feeling about that person when you remember the previous encounter (&#8220;<em>weren&#8217;t you the guy that was a dick to me when I came here last time?<\/em>&#8220;). Those are the sorts of things that evoke a sense of enjoyment when you play a game like this.<\/p>\n<p>Over the years, very few games have ever reached that level of immersion with me. Every Fallout game I&#8217;ve ever played has succeeded at this. One of the earliest computer games, Phantasie I and then Wizard&#8217;s Crown (both by SSI), did this. Starflight 1 did this for me, where I actually cared about my crewmates on my ship. Each member of my team had a personality, even if the game didn&#8217;t advertise that they did (I kind of filled in their personalities just by the amount of time I was playing with them as part of my team). The Ultima series did this as well, to a point. And then games really started to develop complete storylines with characters, like with Neverwinter Nights.<\/p>\n<p>And then things kind of went the wrong direction, where the games started filling in the interaction stories for you. One of the reasons I really didn&#8217;t like Dragon Age (by Bioware) was because they went through way too much work to fill in the interaction stories so that I wasn&#8217;t experiencing it&#8230;I was just watching it. The Witcher felt that way to me as well, almost to the point where I felt I was just clicking random buttons while the game was actually playing through the story.<\/p>\n<p>Which is why a game like this is so welcome to a creative game player. They put in some of the story for you, but in the end, your imagination fills in the rest. And that&#8217;s what I consider to be really good storytelling. Sometimes they can do too much, but other times, like Skyrim, they seem to just get it right.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>As most people know (who know me), I&#8217;m a big fan of good computer games, especially ones that are deeply absorbed in roleplaying. I loved Fallout 3 (even with all of its flaws), and I&#8217;ve probably played most of the major online MMORPGs, although I&#8217;ve missed out on a few recent ones. Shortly before Skyrim, &hellip; <a href=\"https:\/\/www.sarbonn.com\/?p=1342\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Visiting a New World All Over Again&#8211;A Review of Skyrim<\/span> <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_regular_price":[],"currency_symbol":[],"footnotes":""},"categories":[7],"tags":[220,1824,424,486,1175,1253],"class_list":["post-1342","post","type-post","status-publish","format-standard","hentry","category-computer-games","tag-characters","tag-computer-games","tag-elder-scrolls","tag-fiction","tag-skyrim","tag-story"],"post_slider_layout_featured_media_urls":{"thumbnail":"","post_slider_layout_landscape_large":"","post_slider_layout_portrait_large":"","post_slider_layout_square_large":"","post_slider_layout_landscape":"","post_slider_layout_portrait":"","post_slider_layout_square":"","full":""},"_links":{"self":[{"href":"https:\/\/www.sarbonn.com\/index.php?rest_route=\/wp\/v2\/posts\/1342","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.sarbonn.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.sarbonn.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.sarbonn.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.sarbonn.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1342"}],"version-history":[{"count":0,"href":"https:\/\/www.sarbonn.com\/index.php?rest_route=\/wp\/v2\/posts\/1342\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.sarbonn.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1342"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.sarbonn.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1342"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.sarbonn.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1342"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}