Tag Archives: ncsoft

City of Heroes is back…so it seems

The protest is getting out of hand

One of the greatest MMOs in history (at least according to my beliefs), City of Heroes, was shut down by NCsoft in November of 2012. It was probably one of the saddest days of MMO history because it was such a wonderful game, regardless of the little nuances that needed to be fixed (but isn’t that the way it is with most computer games?). But Paragon Studios (the development house that maintained the game) was a part of NCsoft, and NCsoft had a history of closing down beloved games (it was only a few years before in February of 2009 that they shut down Richard Garriott’s ground-breaking Tabula Rasa). So, it shouldn’t have been much of a surprise that NCsoft was going to be closing down yet another.

The funny thing is that a year or so ago before they closed City of Heroes, I had just gotten back into the game, joined a guild (or whatever they were called in that game) and was playing on an almost daily basis. And then they announced the servers were going to be closing. I was devastated.

City of Heroes was a really unique game. On the surface, you created a custom-made superhero with all sorts of interesting skills, and then you went into the game to stop bad guys all over the city. There were “dungeons” or operations where you went into specific scenarios and fought bad guys. And as simple as it sounds like it was, it was a lot of fun.

A couple of games tried to capture that same kind of spirit (or concurrently attempted to do so), such as DC Universe, Champions Online and Marvel Heroes (remade as Marvel Heroes 2016). A number of superheroes MMOs came along later, but so far, none have matched the fun and complexity of City of Heroes.

One of the things that made City of Heroes (and then City of Villains that came later before it was collapsed back into City of Heroes) so unique was the different levels of play built within the game itself. I don’t mean “easy” or “hard”, but the levels of play designed within the game as in when you’d be playing the game, you might start to discover that there was more under the surface than what you were playing. I discovered this the last time around (I’d quit and restarted in that game a number of times). It’s like the old Everquest where you’d be playing an area for months, constantly grinding the content, only to discover that there was a secret door hidden in a wall you’d been walking by so many times before. And that would open up a whole new way of playing that you didn’t even realize was right there in front of you all along.

City of Heroes felt like that from time to time. You’d be playing along and then suddenly realize there might be more under the surface, and once you found it, your whole concept of the game became that much deeper.

So, for years, we all felt sad as this game was lost to us. NCsoft still makes numerous games that are well played today (I still play Guild Wars 2, another of their titles). So many times I remember reading an essay about how someone wished the game would be remade so we could all play it again.

And then a recent report (see the embedded link) indicated that a pirate server of City of Heroes has been active for years. Keep in mind, this isn’t an official version of the game, but an unauthorized version of the game, maintained by someone who may or may not have been profiting off the game (I don’t know enough about the situation to say one way or the other). And if that’s the case, then there’s a really strong chance that NCsoft is going to crack down on them like Disney going after a company sporting a mascot of a mouse with big black ears or Star Wars after anything involving, well, anything Star Wars-related. Companies aren’t really fond of anyone else using their intellectual property.

So the hope is that NCsoft doesn’t crack down, or even better, realizes that there’s still a strong interest in this game and goes out of their way to give us an updated version of this beautiful vision. But they’re much better at shutting things down, so I’m not holding out a lot of hope.

So, the story is relatively new, which means anything can happen. Which also means that something good can come out of this, and even though the chances are slim, perhaps something wonderful can happen from this.

Guild Wars 2: A Different Kind of MMO

Lately, I’ve been playing Guild Wars 2, after having given up on The Secret World, which I kept hoping would be much better than it turned out to be.

The interesting thing about Guild Wars 2 is that it is essentially free to play, AFTER you buy the original game. So, $60 later, I was allowed to enter the game. This isn’t a complaint, but it’s a reality of how the game is designed. Fortunately, there are no $15/month charges for playing the game, so let’s just say that it makes things a lot easier.

The game is quite polished and fun. There are a couple of problems here and there, but no more than when I’ve played any other “recently” released game. The other day, I was stuck on a mission because a raging bull didn’t reset, but they quickly took care of the problem on the next maintenance cycle, and it was fixed. So, they’re looking at the problems that come along, and so far I haven’t been too concerned that they’re just going to abandon the game.

As for the game itself, it’s another one of those sword and sorcery kinds of games with a bit of today’s technology involved. One of my characters carries a rifle and creates all sorts of 19th century kinds of turrets and traps. Another character is a necromancer, which definitely hits the sorcery part of the mix. But both interact well in the environment, so it doesn’t matter what kind of character you create; they all seem to exist well within the storyline.

And the storyline is actually pretty decent. It has that same Tabula Rasa feel of “you’re the only hope, and this is your story” type of writing within the game. Unlike World of Warcraft, it’s not just a theme park of fedex missions or “go kill 30 of that monster you’ve been killing for the last 45 levels”. There’s a lot of diversity to the game, including crafting and exploration. My biggest learning curve is figuring out all of the different things to do in the game, because it is a huge world and it has so many choices of things you can do.

One of the nice things is that it scales down your character if you out level an area, so that you can interact with the environment as a level 5 (if it’s a level 5 area) instead of the level 80 you might be. Unfortunately, it doesn’t scale up, so you can’t run into a level 80 area if you’re a level 5. You’d die quite quickly.

Anyway, so far I’m finding it an interesting diversion. Not sure I’ll be with it for years to come, but if they work on the end game and work on making sure there are always things to do, I can see myself staying with it for awhile.

The Secret World: An MMORPG that’s struggling to make itself known

Recently, NCSoft announced that City of Heroes Freedom is closing shop. NCSoft did this because it was trying to consolidate its properties, and (at least according to me) it chose to close a pretty profitable property to focus on its other crap…I mean games. In October, the game will shut down, and it will no longer be accessible.

Therefore, I decided to start searching earlier and try to find a new game. First, everyone who I know that games suggested Guild Wars 2, which was just released. But Guild Wars 2 is made by a company that is actually controlled by NCSoft, and after this announcement (and the closing of Tabula Rasa, another game I enjoyed), I’ve decided to avoid NCSoft products like the plague. That means no Guild Wars 2 for me. Besides, I’m really not in the mood to play another medieval-like game with orcs and elves (or some variation thereof).

So I came across The Secret World, which happens to be made by Funcom, which to my surprise happens to be owned by Electronic Arts. To be honest, EA doesn’t have a stellar record when it comes to MMOs. It was the company behind Earth and Beyond, which turned out to be one fo the first MMOs to shut its doors while so many others were struggling but remained open. Under its Maxis-bought brand, it put The Sims Online almost as fast as it closed it down. To be honest, I don’t know if The Sims Online is still around, but it’s such a failure that even if it is still around, no one cares.

But, with no other real options, I decided to try it out. I refuse to go back to World of Warcraft because of how limited it is in depth. Their recent addition (or soon to be addition) of Kung-Fu Pandas really has me scratching my head, wondering what happened to that company, but that’s another story.

So I picked up a copy of The Secret World at Wal Mart. Why Wal Mart? I don’t know. I was there looking for a bookshelf and then decided I’d just pick it up because at $50 of a release price, I honestly wasn’t going to get a better or worse deal anywhere else. Sure, I could have probably found a cheaper copy through Amazon or some other obscure online dealer, but sometimes the hassle just isn’t worth the savings.

I signed in for the first time on Saturday. Essentially, if you  don’t know what the game is about, it’s a three sided game (a lot like Dark Age of Camelot and every realm versus realm-like game released since) in which you play either a member of the Illuminati, the Templars or the Dragon. I started off as an Illuminati, and it’s a hybrid version of the “real” Illumnati, except for reasons that I haven’t really figured out, they’re headquartered in New York City. The game makes the point of stating that this isn’t the Illuminati we all know and love, but I think that’s more for legal reasons than anything else (and a fear of the real Illuminati targeting developers for revenge or other such nonsense). The Templars makes a point of indicating that it’s not “really” the Templars of history but a new version of the Templars that has its origins recently, although their history stretches back through time and embraces the old ways (huh?). They’re headquartered in London. The Dragon is the “Asian” mystique group in which all sorts of Japanese-like mysticism are combined into a mish mash of ridiculousness, where voice overs recreate bad acting from the 1940s when white actors used to pretend to be Asian by speaking badly. The part that doesn’t make sense for me is that the faction is so grounded in Japanese-ish nonsense, and then the faction is headquartered in Seoul, which is Korean, not Japanese. I haven’t spent a great deal of time walking around Seoul yet, but I suspect that I’m going to see Japanese writing, although I hope the developers were smart enough to realize that some people might actually speak and read Korean well enough to recognize that Japanese isn’t Korean and Japanese writing in Seoul is pretty damn out of place.

Regardless of what side you choose, your starting character starts in Kingsmouth, Maine where zombies seem to be getting out of control. Yep, zombies. And ALL of the enemies you fight are essentially some kind of zombie or zombie-like hybrid. I understand that demons show up later in the game in other areas, but so far it seems very limited in the kinds of things you fight.

The story isn’t all that great either. Essentially it boils down to this narrative:

“Hey, you, stranger, you’re not going to believe what happened. This morning, zombies tried to take over the town. Nope. Not sure where they came from or why. But they’re everywhere and I really need a can of tomato juice from the local grocery store (that is overrun with zombies), so would you be a dear and head over there for me and get me some? If you do, I’ll give you a couple of bucks for your trouble.”

This may sound like a complaint thread, but it’s not really meant to be that way. First off, the game is interesting in that it’s in our time, not in some fantasy land that exists in some weird dimension. No, this world exists in our world and seems to be happening while the rest of the world is oblivious to what’s going on, thus, the secret world. The three factions are in conflict with each other, but when they meet in a place like Kingsmouth, they all work together but then go head to head when they end up in a pvp area (which I have yet to find being such a low “level” character).

Which brings up the subject of “levels”. In The Secret World, there are no levels. Instead, you get ability points (AP) and skill points (SP). You use those to buy new abilities and skills that help round out your character. It’s like someone who played Ultima Online liked the idea that there were no levels in UO, but you just improved your skills instead and tried to update that for the 21st century. It’s a noble idea, but the one problem it causes is that people aren’t exactly sure how they stack up with/and against other players. To be completely honest, I don’t know how I stack up against any creature I come across until I actually start fighting it. I went to the area next to Kingsmouth last night and killed the first mob of bad guys I came across. The second one schooled me like I was a converted ghost in a Pac Man revival. So, I have no clue how to figure out if the monster I’m looking at should be attacked, avoided or worshipped like the god it is.

Another problem I’ve come across is apparently a bug in the game design in how it interacts with a laggy system. I have an assault weapon specialist who has a leech heal ability, but it works about 70 percent of the time because I’ll be fighting a mob of zombies and then every time I press the button for it (and I press it a lot), it gives me a message of “you don’t have a consistent line to your target” or something equally unhelpful. This can happen when I’m standing in front of the target, poking his chest with my finger, and it will still not let me use the ability. Which means I either get lucky with my other abilities, or I die.

In this game, I die a lot. As a matter of fact, there’s a GREAT quest story of trying to find an old killer that was never brought to justice, and the only way to do it is to die yourself and follow a mysterious group of white ravens that help you solve the mystery. Strangely enough, that doesn’t actually count as a spoiler because so much more has to be done that you’ll kind of figure that out, or you’ll end up just quitting the game out of frustration.

One of the things that seems promising is the possibilities of unexplored ground in this game that I haven’t yet discovered. It seems to be very much like a game that has a lot of mysteries and secrets, which is generally my kind of game. But I’m fearful that it will collapse into one of those grinding MMOs where there’s no important concept that you’re exploring through the game. An example: I’m playing an illuminati character. I would like to see that the organization has many secrets that I have to uncover, and those secrets need to be important to the game itself, not just some lore I click on to add an entry to my lore book. I would like to see that new areas of the game open up after you figure certain things out. That, to me, would be so much cooler than finding harder to find lore buttons in the middle of nowhere and having no reason for doing so.

One of the real problems the game faces is that so few people seem to be playing it. The developers aren’t really responding well, playing the “nothing’s wrong…it’s going just as planned” card, which usually gets played right up until they shutter the store, And EA will shutter it. Don’t ever think anything different.

But I’ll let you know more as I get deeper into the game. I had a three day weekend to fully explore what I could. I suspect that there’s FAR MORE that I haven’t seen yet. My hope is that whatever I have yet to discover ends up being interesting and fun.