Tag Archives: star trek online

That tendency to return to a beloved game

So, up until recently, I was heavily involved in playing Shroud of the Avatar. It’s an okay rpg-like game, but there was a substantial learning curve involved and a heavy financial burden that was necessary in order to even become a somewhat productive member of its society. Sure, you could play for cheap, but like most things, cheap meant living cheap, and it was never really that much fun. But right before it was released, I invested heavily in the game, paying an absurd amount of money for a house and stuff (mainly a tiered system for joining), and even after that, I never really felt like I was going to become one of the better classed citizens around town.

You see, a lot of that was because in order to be one of those better-off citizens, you pretty much had to invest in the game back when it was in its kickstarter faze of existence. But I didn’t know about it until much later, so my chances of ever investing heavily in the game (and getting something out of it) never could happen. It’s like investing in Facebook AFTER its IPO. Sure, you might make a few dollars, but you were never going to make the CEO-like profits that you would have gotten by investing before the IPO. You were always going to be a second-class citizen.

So, while I haven’t completely left that game, I realize there’s not a lot for me there, so I’ve invested in going back to a previous game, one that I invested in since the beginning: Star Trek Online.

Now, Star Trek Online is one of those weird entities out in the MMO world, mainly because it probably should have gone out of business a long time ago, but lived long enough to be able to sustain itself and then reinvent itself as new Star Trek entities came on the scene to make it viable again.

And eight or so years ago, I paid about $300 for a lifetime membership, which means that I’m still racking up free money and benefits from the game that have made that initial investment completely worth it. But that’s not to say that I haven’t made it worth STO’s time either. I’ve put a lot of money back into that game, buying ships, in game zen currency (to buy other stuff) and even entire expansion sets when they were appropriate. It’s one of those games I’ve always felt was worth the price, even though I might have kicked myself almost every time I shelled out another hundred or so dollars.

But if you love Star Trek, and oh yes I do, then it’s really the perfect game for you. A lot of the game is grind, where you’re doing things that are just completely time consuming, like training skills so that you might one day actually use them, or fighting bad guys on some washed out planet so that you can build up enough of that faction’s marks so that you might one day be able to buy some ship engine you’ve always wanted that can only be bought by that faction’s store. Stuff like that.

But it’s got all of the pew pew you could ever ask for. And I figure that for the next three or four months (or until the next WOW comes along), I’ll be playing it on an almost daily basis.

And shelling out stupid money from time to time.

Cause that’s what they do best. Take your money.

And that’s what I do best. Give away my money. Not sure I’m all that satisfied with that realization. But I’ll be fighting some Romulans, so I’ll have to think about that later.

Star Trek Online: Quark’s Lucky Seven

Some of you may find this relevant, and most of you probably won’t. It involves computer games, and more to the point, an MMO.
 
Recently, I’ve been playing Star Trek Online, which I’ve been playing off and on ever since it was first released back in 2010. Sometimes, it can drag on; other times, it can be just like being a part of the show itself.
 
So, a new update has occurred called Victory Is Life, which basically introduces the Jem’Hadar as a new character race (they were the bad guys of the Dominion from Deep Space 9). This new update is everything DS9, and a lot of the actors from DS9 are part of this update as well, providing their voices to their characters again.
 
Well, last night, I was playing through the new Jem”Hadar missions when I came across a mission called Quark’s Lucky Seven, which essentially is a Ferengi bank robbery type of story where you end up experiencing the story as the numerous Ferengi characters in the adventure.
 
At first, I thought this was going to be contrived and not worth it, but shortly into the story I realized that they had seriously upped the writing during this adventure. It was probably one of the best episodes the game has produced, and I would have to say one of the few stories I’ve played in this game that completely rivaled the best episodes of the show itself. There were twists and turns, surprises and just damn good writing and acting.
 
If they wrote episodes on this level throughout STO, it would probably be the most played game on the planet.

Star Trek Online–Boldly Going Where No One Else Seems to Be Going

In my never-ending search for an online computer game to play, I ended up trying out Star Trek Online, a game I panned because I was much more interested in Star Wars Online: The Old Republic (SWOTOR). Having grown bored of that game, and recently grew bored of Guild Wars 2, I decided to take a spin on this game, just for the nostalgic factor of playing something involving a franchise I know way too much about.

And that’s probably why I like it as much as I do (right now). The gameplay is very basic. In space, it’s great, and you have great space battles. On land, it’s like playing a dorked down version of World of Warcraft, or Lord of the Rings Onlline, or any other variation of Everquest that has ever existed. Mostly, it seems like they added the ground stuff as an afterthought, even though it appears to be very much a part of the whole package.

So, here are some of the immediate thoughts I had after an entire weekend spent going where no man…I mean ONE…has gone before.

The GOOD:

1. It’s Star Trek. It is a universe that trekkies know well and love.

2. The lore seems to be very well catered to, meaning that important events in the Star Trek universe show up in the game. An example is the epic battle of Wolf 359, where the Federation’s fleet was decimated by the Borg in the movie, Star Trek: First Contact. There’s a memorial placed over the Wolf 359 system, constructed by Star Fleet engineers. As you fly through the system, you fly by the MANY starships that were destroyed in the battle. It’s kind of an impact-like experience to fly through there in a system that seems to have no other purpose in the game than to remind the players of the sacrifices that were made that day (in this make-believe universe).

Another example is the finding of important characters in the show’s history. The game is narrated by Leonard Nimoy, who I understand had a bit of history with Star Trek, although I don’t know what exactly that history is. Okay, obviously I’m being facetious here, but it’s kind of nice to hear Ambassador Spock telling us about all sorts of things in the Star Trek universe. At one point, however, while hearing a voice over from Nimoy, I remembered that his voice is also the voice over for Sid Meier’s Civilization series (think it was IV, although I could be wrong on that, and maybe it’s V). One of the first characters I came across (besides the voice of Spock) was Naomi Wildman, who in Star Trek history is the little girl who was born on the USS Voyager during Star Trek Voyager. She is now the commander of Starbase K-7. The grandson (think that’s what it was) of Lieutenant Sulu is a Starfleet leader in the new game and talks about how he spends most of his life having to live up to a lineage of Starfleet heroes. The nice thing is that I’ve just started the game, so I’m sure a lot of others will show up as well, considering the game takes place only about 30 years after our current knowledge of the Next Generation’s timeline. One thing they are hinting at is that the events that occurred in the reboot of the Star Trek movies is kind of on the edge of about to happen. The Romulans lost their homeworld, and the universe is in flux right at about that period of time.

3. It’s a space game. Too many MMOs are fantasy genre games, and they get really old after you’ve played yet another WOW clone, realizing that WOW was an Everquest/Dark Age of Camelot clone.

4. The Starships. My first starship was a light cruiser that didn’t really seem all that impressive. When I became a lieutenant commander (about level 10), I received an escort class fighter (my choice) that just seems so much cooler and more powerful. Although I was sucked into a battle once, and I died after one hit. So, it only seems powerful, I guess. There are so many different types of ships, and I’m looking forward to exploring that further.

5. There are a lot of players and ships flying around. That’s always cool. Of course, there’s only one server (that I know of), but that’s not a problem.

6. You can be a Klingon. After level 25. So that might take awhile as it takes forever to get levels in this game (my opinion). But when it happens, you can bet I’ll be starting up a Klingon and fighting for the empire! And honor! And all sorts of other geeky sorts of things!

7. It’s free to play (or you can do a membership at $14.99 a month). I went the membership route, although I can see how it mimics other free to play models in that it’s costly to add any extra features you’re going to want, so it ends up costing you a lot more, even if you subscribe. Oh well.

BAD

Nothing really. It didn’t sell well, so it’s lifetime might be limited, and that’s too bad.

So, I say give it a try, if you’re into Star Trek. If you’re not, chances are pretty good that you’re not going to understand the many geeky references that occur throughout the game. But for someone like me, it’s graet. And honestly, what’s more important than my personal needs being fulfilled? Ka’plah!