EA’s Sim City Reboot Isn’t Going As Planned…unless you’re one of the disasters that destroys the cities

On the third day of the release of the new Sim City by EA’s Maxis studio, things have gone from reviews of “best game ever” to “what a crappy piece of s4#&!”

The problem isn’t the game itself, although some complaints have started to come in on that level as well (like how small the cities are in comparison to any previous incarnation of Sim City). The problem is the servers because this was EA’s attempt at forcing every single player to have to play on EA’s servers, requiring an always on internet connection. Another company with a more stellar reputation, Blizzard, tried doing the same thing with Diablo 3, and let’s just say that the result was a lot of people claiming Diablo 3 to be the worst game put by Blizzard in a very long, esteemed career of putting out great games.

So everyone is complaining about EA right now because not only do they have to be online all the time, but EA doesn’t seem to know how to run their servers so that the servers are on all the time. 3 days in, players who paid for the game can’t even play the game. So people on numerous game boards are attempting to cash their games back into EA, complaining about how badly the game was implemented.

I should point out that I was working for Maxis when EA took over it. As we were moved from Walnut Creek to Redwood City, you could see the company of Maxis being gutted out by the new owners. The last project I worked on was The Sims, and you could see how things were slowly going downhill for those at Maxis. Working on Sim City 3000 was a pleasure. Seeing what was happening after The Sims was awful and I felt bad for anyone that was sticking around.

If anything, hopefully other companies will learn that just because a bigger company has money to buy you out doesn’t mean that they’re going to continue to make your quality product with actual…well, quality.

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