Tag Archives: gaming

That moment when you realize you’re probably going to quit an MMO

ghost5As I mentioned in a previous post, I was playing Star Wars: The Old Republic on an almost daily basis for the last few months, and only recently I stopped playing, focusing now on Final Fantasy XIV: A Realm Reborn. Since playing the latter game, I haven’t signed into SWTOR once. Which brings me to the point of this post, and that’s the realization that I’m probably going to be cancelling my subscription with them soon.

There interesting thing is how much email they send me, trying to convince me that GREAT things are still happening in the game. I still get endless emails from Lord of the Rings Online, even though I dropped that subscription nearly a year ago. They, and Guild Wars 2, are convinced all they have to do to get me back is somehow sound like their game is just as exciting as it was when I decided to start playing it.

What game designers don’t seem to understand is that if a player has left your game, he or she left for a reason, which means that continuous advertisements and announcements of doing the same things you’ve always been doing are probably  not going to win back your former members. An example: Star Wars: The Old Republic decided at some point to integrate starship combat into the game. That sounded great. But in doing so, they decided it was only going to be added as player versus player. Now, a lot of people, like me, abhor online player versus player sort of play in our games. If we want that, we’ll sign onto a game that is designed specifically for that. But SWTOR was never about pvp. It was about player versus environment (pve), which means now having to get totally into the wrong kind of play means that the game has moved into a direction that is never going to attract me back. So that means they can stop sending me announcements about all of the great additions they’ve added to the game that are all designed to “enhance” the galactic starfighter part of the game (i.e., pvp). I don’t think they understand that. Oh well.

The other thing they do is keep announcing extra goodies they’ll give me just for staying with the game. The current one is some kind of land speeder that everyone gets as long as they’re activated members on some date in March. I don’t know exactly what date because honest, I don’t care. If I’m not signing into the game to play it, I’m probably not going to sign into it to get my new speeder to run around on a planet where I’m not playing on any way. Just saying.

If you want to win me back into a game that I’ve decided to leave, address some of the reason why I left in the first place. Star Wars Galaxies was notorious for not doing this in the old days. They’d get nonstop complaints about some problem, never fix it, and then beg you to come back because they added elves, or some other stupid shit that you didn’t ask for and really didn’t want in the first place. Everquest was a lot like that.

At least World of Warcraft didn’t promise you anything new. They just figured they were so freaking awesome that you’d come back regardless. And at least three times I did. Not a fourth. They’re currently on yet another expansion I’m going to miss. They haven’t done anything to make the game more interesting. It’s still about running the same big end game dungeons for better gear so you can run those same dungeons at harder difficulty. That got old the second time. The 90th time? Well, that’s why they don’t get money from me any longer.

So, I’ll be dumping SWTOR any day now, kind of like the many women over the years who have dumped me. Like those situations, it wasn’t the game. It was me. Please don’t take it personally.

But please stop calling. The new game is starting to get jealous.

EA’s Sim City Reboot Isn’t Going As Planned…unless you’re one of the disasters that destroys the cities

On the third day of the release of the new Sim City by EA’s Maxis studio, things have gone from reviews of “best game ever” to “what a crappy piece of s4#&!”

The problem isn’t the game itself, although some complaints have started to come in on that level as well (like how small the cities are in comparison to any previous incarnation of Sim City). The problem is the servers because this was EA’s attempt at forcing every single player to have to play on EA’s servers, requiring an always on internet connection. Another company with a more stellar reputation, Blizzard, tried doing the same thing with Diablo 3, and let’s just say that the result was a lot of people claiming Diablo 3 to be the worst game put by Blizzard in a very long, esteemed career of putting out great games.

So everyone is complaining about EA right now because not only do they have to be online all the time, but EA doesn’t seem to know how to run their servers so that the servers are on all the time. 3 days in, players who paid for the game can’t even play the game. So people on numerous game boards are attempting to cash their games back into EA, complaining about how badly the game was implemented.

I should point out that I was working for Maxis when EA took over it. As we were moved from Walnut Creek to Redwood City, you could see the company of Maxis being gutted out by the new owners. The last project I worked on was The Sims, and you could see how things were slowly going downhill for those at Maxis. Working on Sim City 3000 was a pleasure. Seeing what was happening after The Sims was awful and I felt bad for anyone that was sticking around.

If anything, hopefully other companies will learn that just because a bigger company has money to buy you out doesn’t mean that they’re going to continue to make your quality product with actual…well, quality.

A Simple Story of a Little Jedi Girl…a review of Star Wars: The Old Republic

As the crowd cleared before her, Zontara realized she was standing in front of her adversary, a gang leader who had stolen the holocron from the ancient jedi temple. She had tracked him to this planet, fought through bandits, thieves and hooligans until she finally tracked the device to this room. Her companion, a large lizard beast who had been at her side since she saved him from a fate worse than death when she was just a young padawan, training to be a jedi consular, fell right before her during this battle, succumbing to the blaster fire of one of the gang leader’s assailants before taking down the criminal himself in a final act of defiance, both bodies slumping to the metal floor.

This left Zontara, herself badly injured from blaster fire from the four men she and her companion had taken down previously before narrowing the odds to a simple one on one. As the gang leader raised his blaster to fire, Zontara raised her own hands and called on the Force, raising the ground as waves of debris fired as projectiles at the violent criminal. Then she called in on all of her energy to pull an entire boulder out of the ground, ripping up the earth around her, and fired it at the man, sending him flying back against the wall. Then the man rushed at her, planning to take the fight to blows rather than rely on his blaster.

For a second, Zontara was a padawan again, recalling the early fights on Tython, where she had beaten back flesh raiders and wandering wild beasts. Each fight back then had been a battle of epic proportions. And she had relied on her training saber, growing more and more adept with the instrument.

But that was then. And this was a different time. As the John Williams’ music began to fire all around her, playing that brilliant Star Wars action theme, she smiled. She wasn’t carrying a training saber now. As the man closed in on her, she pressed the button on her weapon and a green blade of flame emerged from the device, reminding her that she wasn’t just a padawan any longer. No, she was a jedi. And as the lightsaber reverberated in her hands, she rushed at the gang leader, the blade swinging before her.

No, she would remind him why she was a jedi. And only one person was coming out of this fight alive.

As I mentioned in my last post, I was now playing Star Wars: The Old Republic, and I have to say that it’s definitely living up to its promise of being a great game. Before, games attempted to recapture that Star Wars spirit, but finally a game puts you into the universe where you are experiencing the life of being a jedi, or a bounty hunter, or a Sith Lord. The possibilities are many, and they deliver on all.

Nearly a decade ago (2004, I believe), there was an attempt to do this with an MMORGP in Star Wars Galaxies: An Empire Divided. And in the beginning, they did a very good job. However, there was always something missing: The story. Basically, it put you in between the original movie and The Empire Strikes Back, or it might have been right after The Empire Strikes Back (don’t recall exactly). And you spent your time fighting as whatever you wanted to be, but you didn’t really get a choice of anything other than living in a sand box of the time period. There were no real quests. You just killed stuff and made stuff. And you flew around. And then you could fight space battles (eventually). But that was really it. And then they changed it to try to be more quest-like, except they had already destroyed the game before that point, and it just went down hill from there.

Star Wars: The Old Republic puts you 3000 years before Luke Skywalker started whining to Ben Kenobi about moisture farming. Revan was a great jedi that had gone to the dark side and then came back again (the original Knights of the Old Republic game) and he’s now a legend that has been gone for some time. That’s the universe you find yourself living in wit this game.

You can play on either the Republic side or the Empire side. I haven’t explored that much on the Empire side, although my friend Jason has, and he seems to enjoy the story they’ve developed. I look forward to trying it out myself when I exhaust the story lines of the Republic side. But right now, I’m having a blast.

There are problems with the game, including bugs that need to be fixed, but they’re not outrageous. I get the impression they’re trying to address them, even if they’re not addressing the community about the bugs being addressed. Unfortunately, community bases can be overreactive on these things, and reading the message boards is kind of dangerous if you use those as your gauge to figure these things out. But from me, I find myself enjoying the game and see many more hours of playing before I might get bored with it.

The graphics are excellent. The interface needs some improvement. Unlike World of Warcraft, there are no mods working on this game, mainly because Bioware hasn’t supported them yet. My hope is that they do support them so we can start add extra usability for this game. As a healer in the game, I can tell you that it is sometimes really hard trying to interface with the system as a healer, which can sometimes get a group killed faster than it should. Hopefully, they’ll work on that.

Overall, if I had to scale this game, I’d be giving it either 8/10 stars or 8.5/10 stars. But that is saying a lot because I’m extremely critical over games, and I haven’t played a game in a long time that I’ve given more than 6 stars on that scale. The original of this game is still one of the greatest games ever created, and I’d give that 9.5/10. The second of the series, KOTOR 2, I’d give about 7/10, as the story kind of went a bit down hill, almost as if it was written by the B team.

The Evolution of Writing in Online Computer Games

Recently, I started playing Star Wars: The Old Republic, often shortened to TOR. Up until this time, I was a huge fan of World of Warcraft, as was practically every other computer geek on the planet. However, having always been a fan of Star Wars, I figured that when it came out, I would have to try it out. But part of me intended to pass on it until I found out my friend Jason was going to be trying it out, so I decided on a whim, so was I. After buying the Collector’s Edition for somewhere around a million dollars, I installed it, updated the patches and then listened as the infamous John Williams music started up, announcing to the world (you should hear my sound system on my computer) that I was now playing a Star Wars game, as I really like this type of games and other games I play online such as  Casino games which are easy to find in the olympic kingsway casinos online.

And I did. And still am.

What I did want to say about the game is that because it is made by Bioware, a company well known for some of the best games in the past, but also known for games with great storytelling, it should not be surprising that this MMORPG was one that focuses specifically on the story. Now, having said that, I should make a disclaimer. Not all the stories in this game are alike, meaning that some are better than others. I’ll get into that in a sec.

The game takes place thousands of years before the known Star Wars universe, which means that whiny Luke Skywalker won’t be born for many years to come, and the brooding Anakin Skywalker, badly acted by the lousy actor who played him, also won’t be along as well. This means that they have somewhat of a fresh universe to play around in, just keeping in mind that they can’t really become too inventive because it a) is part of the Star Wars universe and George Lucas would have a cow if you veered too far off from his IP, and b) it is based off a series of games created by Bioware called Knights of the Old Republic, which means that some of the elements in the game are based on events that have taken place in that IP. But having said that, they do a good job tying all of that together.

As a new player, you get to choose which side you want to be on, either the Republic or the Empire, which if you are familiar with the Star Wars movies, isn’t really all that different from the latter day period of the movies. Instead of the Empire of the movies, the Empire is one of the old Sith and the Republic is, well, the Republic. Except that in this Republic there are jedis. LOTS of jedis. Not just Luke, the old guy with the lightsaber and the Muppet guy.

So you get to choose your class then. Now, if you’re like every other Star Wars fan, you’ll choose a jedi, which is what I did. And a few days into it, I realized it was a mistake. The reson it’s a mistake is not because a jedi is not fun to play, because they are a great deal of fun. It’s a mistake because the story is exactly what you expect. You’re a jedi, you’re learning the Force, and you’re doing good for the Republic. Not much of a stretch. I can see how some people thought the story was kind of stilted. Because it is. It’s still better than 90 percent of the stories in other games, but it was still stilted.

So I then rerolled as a trooper, which is a fighter for the Republic, someone without jedi powers. And immediately, the story became Bioware’s and not George Lucas’s same old story. And it has turned out to be really decent, full of intrigue and betrayal, the kind of thing Bioware does extremely well. Let’s just say that I’m not looking forward to the rest of the story lines that don’t involve me being a jedi.

What I did want to talk about, however, is the whole concept of storytelling in games. Sadly enough, games don’t do these very well. Especially MMORPGs. World of Warcraft is a great game, and it has a huge backstory to it, but to be honest, every time I hear a bit of the story, I feel like I’m listening to something written by a ten year old who is trying to keep your attention while you’re driving and you’d rather listen to the radio. Every game I’ve ever played with Bioware has been one with a great story, even if the game wasn’t that great, although even that hasn’t been the case. Their games have generally been very good.

The problem is that it’s very hard to keep a gaming community based on storytelling alone. One reason WOW does so well has nothing to do with story but because it does gaming well. It’s a lot of fun, and it keeps people wanting to come back to the experience. With a game that is based on story alone, there’s only so long you can keep the player interested, especially if the story doesn’t change multiple times into the game. If you hit 50th level, and you have no new content to play through, the chances are pretty good you’re going to become very bored with the game, which means they either have to become like Blizzard and create a great gaming experience, or they’re going to have to keep reintroducing new story elements into the universe to keep up with their players. And keeping in mind that some of these players play 24/7, that’s a big order to fill.

I have great hopes for this game, mainly because I love the IP, and I love their storytelling elements. But if they can’t sustain it, then it will be one of those great footprints in the history of games, and that will be truly sad. So, here’s hoping they can keep it up, because if they do, they’ll always have me as a customer.