Tag Archives: everquest

Customer service is becoming an artifact of a time that has long since passed

The other night I was watching Game of Thrones on HBO Now through my Apple TV (yes, how many products can I mention in one sentence?). Up until now, Apple TV and HBO Now has been a great service where I’ve really enjoyed the shows and the quality used to bring them to me. However, on this evening (and the following week), I discovered that the sound for Game of Thrones is horrible, to the point where I couldn’t hear the dialogue at all. I ended up turning up the sound on my television to practically maximum and still couldn’t hear what anyone was saying. When the show ended, the sound kicked back in and nearly blew out the speakers in my TV. Both weeks, I’ve been unable to hear the sound on this one show. I can hear it fine on every other show, both on and off the HBO Now service.

So, I sent an email to the customer support people at HBO Now and received one of those “we thank you for contacting us but we’ll have a real person get back to you later” responses. A day later, I received the most generic response ever, indicating that NO ONE read the email, but it was filtered through some program that must have caught the word “sound” or “volume” and then told me to go through the FAQ they have about how to handle problems with adjusting the volume with an Apple TV. Really? In other words, no human is EVER going to deal with the issue. In other words, having a customer support system is a joke and an insult to anyone who may ever feel the need to use it.

If this was just a one-off situation, I’d just chalk it up to that sort of thing. But no, I’m starting to run across this ALL THE TIME. An example: Electronic Arts, the company that is constantly competing with Comcast for the worst customer service on the planet. Some years back, back when the Internet was young, I used to play Star Wars: The Old Republic. And then I quit. A couple of years later, I decided to play it again. Except there was a problem. Let me explain.

When I first played Star Wars: The Old Republic (SWTOR), it was owned by Electronic Arts, but it was billed by its subsidiary company Origin. Sometime during that period when I was no longer playing the game, someone breached Electronic Arts’s servers and stole a bunch of accounts. One of them was mine (inactive at the time because I wasn’t playing any games that Electronic Arts owned). Someone tried to buy FIFA (some soccer game) on my stolen account, but was thwarted by the fact that my credit card had expired a year or so before the transaction was attempted. By the way, EA somehow has translated that to believing its crack crew of cyber security experts had “stopped” the transaction and did a great service to me. Keep in mind, the only “stop” that was conducted was my bank saying, no, that credit card hasn’t been valid for a long time now. Anyway, to make a long story short, EA incorporated Origin into its service as its process of charging everyone for everything, so when I went to reactivate my account for SWTOR, EA refused to let me put any credit card information onto the account because my credit information was now “flagged”, which really translates to “we tried to let a thief fraudulently charge a game to your account and the transaction failed, so we now have to flag your account as one we can never allow you to make charges on again, even though our customer service people have given back access this account to you, no longer the thieves.” All attempts to “fix” this account have failed, as I have escalated the issue to the top echelons of EA, and each time it gets rejected based on…well, no one really knows why. It just keeps getting rejected. And then I get a really friendly email from EA stating: “So, is there anything else we can help with at this time?” I guess just rejecting me isn’t enough. They want to rub salt in the wound, too. For the record, the people at SWTOR have been very kind, but have resigned to the fact that if EA can’t fix it on their end, the issue is out of the hands and incapable of being fixed. Sure, I could start up a new account, but I have a ton of maxed characters on this account and a lot of game money in their banks, or possession. Starting over is not something I desire to do, so I’ve pretty much just stopped playing the game. I could play by buying a monthly game card (for game time), but that means I have to pay the maximum price to play the game each month, which is a direct insult to someone who was a member of the game when it first launched.

Strangely enough, gaming companies do this sort of thing a lot. Sony is a good example of this. I had an Everquest account back in the day, but when I stopped playing, somehow my account then became “flagged”. I can’t get my account back now. It’s like I was doing horrible things in the game and am now banned. But I’m not the sort of player who does any of those kinds of things, but as usual, I can’t even get them to tell me why the account was banned, meaning it was probably compromised during the time I was gone, or it was breached during one of those early periods when entire batches of accounts were breached at once by overseas hackers and rather than deal with each case one by one, they just banned everyone as a consequence.

The point is: Customer service is almost nonexistent these days. Because of automation and outsourcing, we now have a situation where if you ever need customer service for a game or product, chances are pretty good that you’re going to end up very dissatisfied. There are some good companies still out there, but they are becoming rarities, and one thing I’m starting to recognize is that when someone recommends a company to me for good service, it’s usually because they had good service from that company YEARS ago and probably haven’t had a recent situation they’ve had to deal with concerning that company. I’ve had a few encounters like that recently where I went with a company because of past, good experiences, only to discover that they’re currently a crapfest when it comes to dealing with customers.

Just saying.

That moment when you realize you’re probably going to quit an MMO

ghost5As I mentioned in a previous post, I was playing Star Wars: The Old Republic on an almost daily basis for the last few months, and only recently I stopped playing, focusing now on Final Fantasy XIV: A Realm Reborn. Since playing the latter game, I haven’t signed into SWTOR once. Which brings me to the point of this post, and that’s the realization that I’m probably going to be cancelling my subscription with them soon.

There interesting thing is how much email they send me, trying to convince me that GREAT things are still happening in the game. I still get endless emails from Lord of the Rings Online, even though I dropped that subscription nearly a year ago. They, and Guild Wars 2, are convinced all they have to do to get me back is somehow sound like their game is just as exciting as it was when I decided to start playing it.

What game designers don’t seem to understand is that if a player has left your game, he or she left for a reason, which means that continuous advertisements and announcements of doing the same things you’ve always been doing are probably  not going to win back your former members. An example: Star Wars: The Old Republic decided at some point to integrate starship combat into the game. That sounded great. But in doing so, they decided it was only going to be added as player versus player. Now, a lot of people, like me, abhor online player versus player sort of play in our games. If we want that, we’ll sign onto a game that is designed specifically for that. But SWTOR was never about pvp. It was about player versus environment (pve), which means now having to get totally into the wrong kind of play means that the game has moved into a direction that is never going to attract me back. So that means they can stop sending me announcements about all of the great additions they’ve added to the game that are all designed to “enhance” the galactic starfighter part of the game (i.e., pvp). I don’t think they understand that. Oh well.

The other thing they do is keep announcing extra goodies they’ll give me just for staying with the game. The current one is some kind of land speeder that everyone gets as long as they’re activated members on some date in March. I don’t know exactly what date because honest, I don’t care. If I’m not signing into the game to play it, I’m probably not going to sign into it to get my new speeder to run around on a planet where I’m not playing on any way. Just saying.

If you want to win me back into a game that I’ve decided to leave, address some of the reason why I left in the first place. Star Wars Galaxies was notorious for not doing this in the old days. They’d get nonstop complaints about some problem, never fix it, and then beg you to come back because they added elves, or some other stupid shit that you didn’t ask for and really didn’t want in the first place. Everquest was a lot like that.

At least World of Warcraft didn’t promise you anything new. They just figured they were so freaking awesome that you’d come back regardless. And at least three times I did. Not a fourth. They’re currently on yet another expansion I’m going to miss. They haven’t done anything to make the game more interesting. It’s still about running the same big end game dungeons for better gear so you can run those same dungeons at harder difficulty. That got old the second time. The 90th time? Well, that’s why they don’t get money from me any longer.

So, I’ll be dumping SWTOR any day now, kind of like the many women over the years who have dumped me. Like those situations, it wasn’t the game. It was me. Please don’t take it personally.

But please stop calling. The new game is starting to get jealous.

Why Free to Play MMOs Still Have a Ways To Go

The protest is getting out of hand
The payments are getting out of control

One of the new trends in online computer gaming is the free to play model, which shouldn’t be confused with the Buy to Play model. Let me explain the differences in where computer gaming is today.

Buy to Play: The Buy to Play model is where you buy the game, and then you get to play it forever for free. Usually, the game is expensive, like $59.99 for both Diablo III and the same price for Defiance. The upside to it is that you continue to play the MMO forever, but you had to pay the full price for the game beforehand. How the company makes money is both from the initial sale and from any purchases you make in the game after that. Also, if they create an expansion pack, they’ll charge you for that. Almost every Buy to Play MMO I’ve bought has been a waste of money. Diablo III was the first of the lot, and it sucked badly. It was fun in the very beginning, but after a short while you started to realize that the whole game was designed around Blizzard’s desire to get you to spend money in their auction house. There was little value, and the game got stale really, really fast.

Defiance was a bit more fun, in my opinion, but it was mainly an unfinished game that kept promising to be so much more. I paid extra money for the downloaded content that they were going to be providing, but they’ve been really slow at doing that, so basically I stopped playing and lost the money I spent for downloaded content that they never got around to providing. They keep promising it, but promises are nice fantasies that don’t generally pan out.

The third of the buy to play games out there was Sim City, which was the latest version of a very popular franchise. The beginning of the game was a lot of fun, almost like playing Sim City 3000 again for the first time. And then the game sort of collapsed on itself because it was designed badly so that once your city hit a certain size, it basically just imploded on itself and became a nightmare to fix (translation: not fun). They keep putting out fixes for the game, trying to win back the very pissed off customer base, but as I was very pissed off with the game, all I noticed them doing was trying to port the bugged game over to Mac while ignoring addressing any of the issues that were wrong with the game, almost as if not admitting it would make the problems go away. I have no intentions of going back to the game any time soon.

Another version of the Buy to Play model was Guild Wars 2, which was a lot of fun going from Level 1 to about 30, and then the game just became tedious (at least for me). Others are still playing it and having a great time, but it never did much for me after a certain time. The game relies on other people playing with you, and as the game becomes less and less populated, the game becomes that much more difficult.

But Guild Wars 2 falls into the main reason I decided to make this post. You see, now that the game has been bought, the developers rely on the player base to continue making purchases to keep the game afloat. I’ll talk about that in a second. This can work if you offer something of value to the customer playing the game, but what I’m seeing is that game companies are becoming very greedy, wanting to charge you for all sorts of stupid stuff, which makes paying for it that much more tedious. An example: in Neverwinter, the latest of the free to play games, if you want to buy a bag to carry things in, you can’t ever make one but have to actually buy one from the “Zen” store, which basically has translated to $10 for a bag to carry around 24 items. A bit expansive for something that should have some way in the game to create, which it basically doesn’t. You might be able to buy a bag from another player through the auction house, but essentially, that player bought the bag through the Zen store first, so Neverwinter always gets its money. All mounts cost money, as do most companions (your partner in the game) that’s decent enough to rise above Level 15 (a purpose companion can rise to Level 30).

Some of the MMOs that used to be pay to play have become free to play, or buy to play after having failed as a pay to play type of game. These are games like City of Heroes (which closed its doors a short while ago), Star Wars The Old Republic, Lord of the Rings Online, The Secret World, Rift, Star Trek Online, and several others that used to be regular pay to play games. A few have remained dirhards, refusing to change to a free model, like World of Warcraft and I think Everquest (although I haven’t checked on that game in years, so who knows what happened).

The moral of the story is that these games exist mainly because there are players like me who are willing to pay for incidentals in the game. Now, before I go any further, I just wanted to say that I’m quite willing to pay for items in a game, if that keeps it going. I paid for a lifetime membership to Star Trek Online, mainly because I felt I wanted to support what was a very entertaining project. But when I feel like I’m being targeted for crappy sales tactics, I start to get annoyed. Guild Wars 2 did that to me, and it’s why I finally left the game. I had bought a hundred or so dollars worth of items, and mainly got annoyed at how crappy the items were in lines of cost. Star Trek Online and Neverwinter, both owned by the same company, have one of the most annoying pay items in the game, which are boxes you open with keys you have to buy, and the hope is that you might one day get a great item (a cool ship in Star Trek or a Nightmare mount in Neverwinter). Having opened several dozen boxes in Star Trek Online and about 30 boxes in Neverwinter, I”ve gotten nothing but junk, which means I’ve spent $30 on each game getting absolutely nothing of value. The fact is: You can’t buy a nightmare mount on the Zen Store, so you have to play their rigged lottery in order to actually try to get something decent. It’s the sort of thing that keeps me from wanting to spend money on a game, especially when I’m exactly the kind of player they want: Someone willing to spend money in a game.

That, to me is why the free to play model is not working. As long as you give crappy value to your products that people have to pay to get, your game is going to fail. City of Heroes suffered this way. I spent money in that game, sometimes just wanting to support a game I really enjoyed. But the value for the things I paid for were atrociously one sided (leaning towards them, not me). While the failure of that game had more to do with NCSoft being a shitty company than the game failing, their market could have probably gone a great deal of distance to have done better.

Some of the pay features of these games are really bad. I’ve heard nothing but bad things about Star Wars The Old Republic, in which they didn’t add any value by the pay store, but actually took value away from processes already in the game and then charged you for them if you wanted to get them back. That’s a crappy model for a pay store in a game. I used to play the game back when it was pay to play, and the game’s failure, to me, was that it had nothing to do at the higher levels. My understanding from others is that they haven’t done a great job of fixing that, figuring they’ll get a whole bunch of new players to run through the levels before getting bored (ignoring the players who left due to lack of content).

So what’s the solution? Start producing goods in the game that are both interesting and have value. Star Trek Online does get a bit of this right by creating new ships you can buy. Unfortunately, they don’t do enough to distinguish those new ships from the ones that used to be in the game. But it’s the right track. Neverwinter can do better by discontinuing the stupid drop boxes or by making the items that come in those drop boxes be worth a lot more value to the player. Right now, it’s like gambling at a casino where the slot machines are stuck on losing readouts each time you play them. No one wants to pay for that.

Unfortunately, like City of Heroes, I doubt the developers even care, or they may care but aren’t willing to put forth the effort to make the changes needed, convinced people will keep paying long enough to get them what they need as a payout. Defiance is an interesting variable to watch as the game was a lot of fun, but needed so much more. People tell the developers this on the game’s message boards, but you get the immediate thought that the devs just don’t care. Or they care but it’s too much work to implement change. It probably doesn’t help that Trion fired a great deal of the staff to “save money”, but that’s a subject for another post..

Sony Proves Yet Again That It’s the Company to Go to If You Want to Hate a Company

Not too long ago, Sony was attempting all sorts of mea culpas over the fact that its networks were hacked, and everyone who ever did business with them was royally screwed because Sony had lousy security in place. You’d think after something like that, they’d really walk on lots of egg shells around customers. Well, think again.

Turns out that yesterday Sony decided to push forth a new set of usage terms for anyone who wants to access the Playstation Network. Rather than something along the lines of “we’re here for you”, their new terms of service essentially state: “If something happens, go screw yourself.” Well, not the wording exactly, but they state that if you want to use their service, you agree to arbitration in case ANYTHING ever happens. In other words, if you want to use their service, you’re not allowed to sue them any longer. Translation: “Go screw yourself.”

Over the years, I’ve distanced myself from all things Sony mainly because their customer service has been atrocious. My last real brush with them was with Sony Online Entertainment, which were the original gangstas behind Everquest and Star Wars Galaxies. Aside from destroying both of those games, SOE made it quite clear that if you wanted to play one of their games, you did it on their terms and their terms alone. After awhile, I ended all of my subscriptions and sent any further emails (and attempts to “Welcome” me “back”) into my spam folder. Even my spam folder felt disgusted from having to deal with anything sent by Sony.

Years later, I made the critical error of buying a Playstation 3 because I wanted a decent blu-ray player. It’s been generally okay, but in order to access Netflix, I had to go through the Playstation Network, and let’s just say that it works fine until Sony decides to interject itself into the mix, and then I spend about an hour trying to get it to work properly again. And then it works fine for a week or so, so I don’t cancel it completely.

But last night, I got the indication that if I wanted to continue using my Playstation 3 in the future, I had to agree to their one-sided demands. So, realizing that to not agree would effectively turn my Playstation 3 into an electronic brick, I agreed. But I wasn’t happy about it.

Turns out, not a lot of other people are either.

At least until I discontinue Netflix, I have to deal with the Sony Mafia. And then I intend to cut them off forever. I have enough crappy companies I already have to do business with. One less won’t make me feel bad.