Tag Archives: Bioware

The Evolution of Writing in Online Computer Games

Recently, I started playing Star Wars: The Old Republic, often shortened to TOR. Up until this time, I was a huge fan of World of Warcraft, as was practically every other computer geek on the planet. However, having always been a fan of Star Wars, I figured that when it came out, I would have to try it out. But part of me intended to pass on it until I found out my friend Jason was going to be trying it out, so I decided on a whim, so was I. After buying the Collector’s Edition for somewhere around a million dollars, I installed it, updated the patches and then listened as the infamous John Williams music started up, announcing to the world (you should hear my sound system on my computer) that I was now playing a Star Wars game, as I really like this type of games and other games I play online such asĀ  Casino games which are easy to find in the olympic kingsway casinos online.

And I did. And still am.

What I did want to say about the game is that because it is made by Bioware, a company well known for some of the best games in the past, but also known for games with great storytelling, it should not be surprising that this MMORPG was one that focuses specifically on the story. Now, having said that, I should make a disclaimer. Not all the stories in this game are alike, meaning that some are better than others. I’ll get into that in a sec.

The game takes place thousands of years before the known Star Wars universe, which means that whiny Luke Skywalker won’t be born for many years to come, and the brooding Anakin Skywalker, badly acted by the lousy actor who played him, also won’t be along as well. This means that they have somewhat of a fresh universe to play around in, just keeping in mind that they can’t really become too inventive because it a) is part of the Star Wars universe and George Lucas would have a cow if you veered too far off from his IP, and b) it is based off a series of games created by Bioware called Knights of the Old Republic, which means that some of the elements in the game are based on events that have taken place in that IP. But having said that, they do a good job tying all of that together.

As a new player, you get to choose which side you want to be on, either the Republic or the Empire, which if you are familiar with the Star Wars movies, isn’t really all that different from the latter day period of the movies. Instead of the Empire of the movies, the Empire is one of the old Sith and the Republic is, well, the Republic. Except that in this Republic there are jedis. LOTS of jedis. Not just Luke, the old guy with the lightsaber and the Muppet guy.

So you get to choose your class then. Now, if you’re like every other Star Wars fan, you’ll choose a jedi, which is what I did. And a few days into it, I realized it was a mistake. The reson it’s a mistake is not because a jedi is not fun to play, because they are a great deal of fun. It’s a mistake because the story is exactly what you expect. You’re a jedi, you’re learning the Force, and you’re doing good for the Republic. Not much of a stretch. I can see how some people thought the story was kind of stilted. Because it is. It’s still better than 90 percent of the stories in other games, but it was still stilted.

So I then rerolled as a trooper, which is a fighter for the Republic, someone without jedi powers. And immediately, the story became Bioware’s and not George Lucas’s same old story. And it has turned out to be really decent, full of intrigue and betrayal, the kind of thing Bioware does extremely well. Let’s just say that I’m not looking forward to the rest of the story lines that don’t involve me being a jedi.

What I did want to talk about, however, is the whole concept of storytelling in games. Sadly enough, games don’t do these very well. Especially MMORPGs. World of Warcraft is a great game, and it has a huge backstory to it, but to be honest, every time I hear a bit of the story, I feel like I’m listening to something written by a ten year old who is trying to keep your attention while you’re driving and you’d rather listen to the radio. Every game I’ve ever played with Bioware has been one with a great story, even if the game wasn’t that great, although even that hasn’t been the case. Their games have generally been very good.

The problem is that it’s very hard to keep a gaming community based on storytelling alone. One reason WOW does so well has nothing to do with story but because it does gaming well. It’s a lot of fun, and it keeps people wanting to come back to the experience. With a game that is based on story alone, there’s only so long you can keep the player interested, especially if the story doesn’t change multiple times into the game. If you hit 50th level, and you have no new content to play through, the chances are pretty good you’re going to become very bored with the game, which means they either have to become like Blizzard and create a great gaming experience, or they’re going to have to keep reintroducing new story elements into the universe to keep up with their players. And keeping in mind that some of these players play 24/7, that’s a big order to fill.

I have great hopes for this game, mainly because I love the IP, and I love their storytelling elements. But if they can’t sustain it, then it will be one of those great footprints in the history of games, and that will be truly sad. So, here’s hoping they can keep it up, because if they do, they’ll always have me as a customer.

Bioware is Ripping Off Gamers Again

Last year, one of the better games to come out was one called Dragon Age, and it was created by famed game design company Bioware. I’ve been a huge fan of Bioware for many years, mainly because they created some of the best roleplaying games known to mankind, like Neverwinter Nights, Knights of the Old Republic and Mass Effect. Well, they’ve recently been working on the sequel to Dragon Age, appropriately called Dragon Age II, and like most gamers, I’ve been looking forward to it. But part of me has been a bit apprehensive, and let me explain why.

When I was playing Dragon Age last year, there was a point in the game where I found myself staring at the computer, wondering if the game was actually taking me seriously. Let me explain futher. You see, a lot of games have what’s called downloadable content (often abbreviated as DLC). This is almost always new content designed for the game after the game has been released, where the developer has figured out new ways to expand the adventure. Sometimes, it’s new armor or weapons, and quite often it’s completely new quests and adventures. For someone who has played through a game, when new content like that gets released, you jump for joy, enter your credit card information, pay a nominal fee, and you’re off slashing at enemies again.

Well, in Dragon Age, there’s a certain part of the game which is considered a rest area, where your characters set up a camp, and you can go talk to the individual members of your group. It’s often a neat way to explore the quests that exists with secondary characters. If there’s a new quest, Dragon Age had a way of showing you this which was blatantly stolen from World of Warcraft, but you see an exclamation point above the character’s head and go talk to him, or her. Well, one of those characters had that exclamation point over his head, and I went to talk to him, but his conversation was different from the others. Unlike the others who gave me more information, he was essentially telling me that if I wanted to explore his adventure, I would have to buy downloadable content from Bioware first, and he even offered me an opportunity to exit the game and go buy that DLC. Yes, it was very tacky. But I was interested, and it wasn’t that expensive, so even though I felt dirty entering my credit card information, almost as dirty as some woman on the other end of the phone asking me for my credit card information before pretending to be a naughty schoolgirl. Okay, not as dirty, but definitely not as fun.

This, to me, was a pretty tacky way to do it, but I figured that this was how they had added some of their extra content, and it was probably patched into the game a few patches after the game was released. Pretty tacky, but I was willing to go along with it.

Well, on Tuesday, January 7, Bioware announced new DLC for Dragon Age II. Great, except there’s one caveat. Dragon Age II hasn’t even been released yet. In other words, Bioware has announced downloadable content that will cost $7.00, and the game hasn’t even gone gold (been released). As many gamers are sure to immediately think, this is ridiculous, as this is something that should have been released with the original game because this isn’t “after the game has been released after thought material”. This is material being released WITH the game.

Part of the problem is that Dragon Age II isn’t some game that is going to be released for $19.99 and this is a way of making up some of the lost cash. No, Dragon Age II is going to be released and charged at the maximum a game can be charged. This is straight out greed in the name of stupid profit. It’s looking at the gamers and saying, hey, fuck you and give me more money.

What’s really also happening is that every other developer out there is going to be watching this to see what happens, and next thing you know, games are going to be released half done, and then they’ll charge you for the other half of the game. But they’ll release the game at full price the first time and then like a blackmailing girlfriend with pictures of you and her and a midget, she’s going to charge you to get the full experience.

I may not buy Dragon Age II because of this. As much as I respect Bioware, this is a line that shouldn’t have been crossed. It’s not like they’re not going to be making insane profits anyway. This is just a way of them saying, we know you’re all a bunch of stupid kids, so pay up or we’re not going to let you play our game.

Well, there are always other games.

Cheesy Tactics to Get Your Money in Computer Games

I started playing Dragon Age-Origins this weekend. It’s been a while since I’ve played a new game, so I was really excited about it. And it’s a lot of fun. There’s a reason why it has been receiving such rave reviews. But I’ve always been apprehensive about buying games affiliated with Electronic Arts (the game was made by Bioware and Electronic Arts, or made by Bioware and distributed by Electronic Arts). Don’t get me wrong; I used to work for Electronic Arts, but when a hegemonic company starts buying out other gaming companies, I always find that to be a scary thing.

Anyway, the game is a lot of fun, but at one point I was in a camp (a resting spot in the game), and one of the npcs (non-player characters) indicated it had a quest for me (it does this by showing an exclamation point over its head, something somewhat stolen from MMORPGs like World of Warcraft). So, all excited, I clicked that character and listened to his rant (quest information), and then right before I was about to click to accept, I realized that the option to do so requires me to purchase downloaded content, meaning that right in the middle of the game the developers are trying to get me to pay them more money.

I’m sorry, but this is really cheesy. This type of thing tends to piss me off because it’s basically saying: “Nyah, Nyah, you can’t play forward and use ALL the content in this game until you go to the EA site and buy more of our product.” That sort of thing really bugs me because part of the allure of a computer game is not having to be reminded of the real world, and someone trying to sell me shit in the middle of a game (that I buy in the real world) pretty much ruins the experience for me.

I see this as a really bad sign for the future. I was half tempted to stop playing right then and there, before realizing that would have meant $50 I threw away because I got pissed off at a gaming company (you can’t return an already opened game…well, you can but good luck trying it at most retailers).

So I’m torn. It’s a great game, but at the same time their business practices really irritate me.