Tag Archives: storytelling

Why Continuum May Be the Most Subversive Television Show Ever to Air

The story is pretty interesting. It’s about a female police officer from the future of about 60 years who travels back in time to today, following a group of fugitives who are hell bent on causing terror. My friend Teramis wrote about the great writing of Continuum a few weeks ago, but I wanted to go in a different direction, mainly talking about the political implications of the show.

What makes the show so interesting is that the group that comes back in time, while being a terrorist organization, is also doing what they’re doing for the betterment of society. Which, when you think about it, is somewhat subversive on its own. The group, filled with really bad people, uses its evil tactics it used in the future to do its evil to the civilization of the past (today’s time). Their purpose is to change the past in hopes of providing for a better future.

The future is pretty interesting in this show, in that what has happened is that corporations have taken over everything, and people are now minions of the overseers, not the other way around. Freedoms are gone. People live their lives in futuristic splendor, but it’s pretty obvious that to get to that future, a lot of rights were trampled on, and a lot of people were made to live some pretty crappy lives at the expense of those who benefited.

What makes it really interesting is that when the main character returns to today’s time, her purpose is still to stop some very evil people from doing bad deeds in today’s time. But her eyes start to open up to the evil that exists in today’s time. This evil is the sort of thing that leads to the oppressive society that will one day emerge, and she is very much a cog in that wheel that uses the tools of technology to act as an enforcer of some very draconian rules.

What is interesting about the show is that there’s a real grey area here where I’m not sure she’s ever going to recognize that she’s actually the problem that came back in time. She thinks she’s doing the right thing, but as she’s doing it, the police agency she’s working with (in today’s time) is slowly becoming very much more oppressive.

I’m reminded of the whole very recent incident where the British government decided to haul in the domestic partner of a reporter it was targeting over the whole Snowden case. Without a warrant, or even a reason, the government hauled him in and imprisoned him for 9 hours (the maximum amount of time it was allowed before being forced to make a charge). What’s interesting is that no one seems to even recognize that a man’s rights were completely ignored for some kind of governmental vengeance. And no one will ever be held accountable.

That is exactly what Continuum is all about. The good guys in this show are the usual cops and white hat wearing people who always save the day. Yet, they are required to do some really horrible things in order to “get the bad guys”. I don’t think I’ve ever seen such grey area in a show before. There are times when I’m watching it when I start to lose focus on who I should be rooting for, even though the show maintains its narrative in a way that keeps you thinking the oppressors are still the good guys.

It’s an interesting premise, and it’s definitely an interesting experiment. If they play it out as the are already doing it, and SyFy doesn’t cancel it, this could turn out to be one of the most important shows to be on television.

The Evolution of Writing in Online Computer Games

Recently, I started playing Star Wars: The Old Republic, often shortened to TOR. Up until this time, I was a huge fan of World of Warcraft, as was practically every other computer geek on the planet. However, having always been a fan of Star Wars, I figured that when it came out, I would have to try it out. But part of me intended to pass on it until I found out my friend Jason was going to be trying it out, so I decided on a whim, so was I. After buying the Collector’s Edition for somewhere around a million dollars, I installed it, updated the patches and then listened as the infamous John Williams music started up, announcing to the world (you should hear my sound system on my computer) that I was now playing a Star Wars game, as I really like this type of games and other games I play online such as  Casino games which are easy to find in the olympic kingsway casinos online.

And I did. And still am.

What I did want to say about the game is that because it is made by Bioware, a company well known for some of the best games in the past, but also known for games with great storytelling, it should not be surprising that this MMORPG was one that focuses specifically on the story. Now, having said that, I should make a disclaimer. Not all the stories in this game are alike, meaning that some are better than others. I’ll get into that in a sec.

The game takes place thousands of years before the known Star Wars universe, which means that whiny Luke Skywalker won’t be born for many years to come, and the brooding Anakin Skywalker, badly acted by the lousy actor who played him, also won’t be along as well. This means that they have somewhat of a fresh universe to play around in, just keeping in mind that they can’t really become too inventive because it a) is part of the Star Wars universe and George Lucas would have a cow if you veered too far off from his IP, and b) it is based off a series of games created by Bioware called Knights of the Old Republic, which means that some of the elements in the game are based on events that have taken place in that IP. But having said that, they do a good job tying all of that together.

As a new player, you get to choose which side you want to be on, either the Republic or the Empire, which if you are familiar with the Star Wars movies, isn’t really all that different from the latter day period of the movies. Instead of the Empire of the movies, the Empire is one of the old Sith and the Republic is, well, the Republic. Except that in this Republic there are jedis. LOTS of jedis. Not just Luke, the old guy with the lightsaber and the Muppet guy.

So you get to choose your class then. Now, if you’re like every other Star Wars fan, you’ll choose a jedi, which is what I did. And a few days into it, I realized it was a mistake. The reson it’s a mistake is not because a jedi is not fun to play, because they are a great deal of fun. It’s a mistake because the story is exactly what you expect. You’re a jedi, you’re learning the Force, and you’re doing good for the Republic. Not much of a stretch. I can see how some people thought the story was kind of stilted. Because it is. It’s still better than 90 percent of the stories in other games, but it was still stilted.

So I then rerolled as a trooper, which is a fighter for the Republic, someone without jedi powers. And immediately, the story became Bioware’s and not George Lucas’s same old story. And it has turned out to be really decent, full of intrigue and betrayal, the kind of thing Bioware does extremely well. Let’s just say that I’m not looking forward to the rest of the story lines that don’t involve me being a jedi.

What I did want to talk about, however, is the whole concept of storytelling in games. Sadly enough, games don’t do these very well. Especially MMORPGs. World of Warcraft is a great game, and it has a huge backstory to it, but to be honest, every time I hear a bit of the story, I feel like I’m listening to something written by a ten year old who is trying to keep your attention while you’re driving and you’d rather listen to the radio. Every game I’ve ever played with Bioware has been one with a great story, even if the game wasn’t that great, although even that hasn’t been the case. Their games have generally been very good.

The problem is that it’s very hard to keep a gaming community based on storytelling alone. One reason WOW does so well has nothing to do with story but because it does gaming well. It’s a lot of fun, and it keeps people wanting to come back to the experience. With a game that is based on story alone, there’s only so long you can keep the player interested, especially if the story doesn’t change multiple times into the game. If you hit 50th level, and you have no new content to play through, the chances are pretty good you’re going to become very bored with the game, which means they either have to become like Blizzard and create a great gaming experience, or they’re going to have to keep reintroducing new story elements into the universe to keep up with their players. And keeping in mind that some of these players play 24/7, that’s a big order to fill.

I have great hopes for this game, mainly because I love the IP, and I love their storytelling elements. But if they can’t sustain it, then it will be one of those great footprints in the history of games, and that will be truly sad. So, here’s hoping they can keep it up, because if they do, they’ll always have me as a customer.

“Your Story Made Me Cry”: The Impact of Fiction on Readers

Some years ago, I used to do performance literature, which is where you take a piece of your writing and you perform (interpret) it. One piece I was performing was a story of a doctor who had to pull the breathing tube on a newborn in an operating room during triage. While a lot of stories of this type of narrative focus on the emotions of the doctor, or something equally tragic, this story focused on the fact that the baby, who was too small to survive, was going to die, but no matter what else was going on in the chaos of that operating room, the baby wouldn’t die. So everyone in the operating room had to keep working through their other dramas as this infant was fighting its last moments of life. The linking line from each scene was “and the baby was still breathing….” I interwove this narrative with a story I had written about a man who shows up for work one day in a job where everyone lives a mundane life where nothing changes, and on this one day, a co-worker goes nuts, killing everyone all because he was that one guy in the office that no one ever took seriously. To describe the experience of those two stories linked together, it was like riding a rollercoaster, going from humor to tragedy to horror to shock and back to humor again. All linked with “and the baby was still breathing….”

Anyway, it was one of those pieces that received a lot of positive praise at the time, but years later, I completely forgot about it. I was serving as an assistant debate coach a decade later and at a speech tournament when this person I didn’t recognize walked up to me and said: “Holy crap! It’s you! You made me cry one day!” I looked at this guy, who was rather large and intimidating, and to be honest, I couldn’t imagine ever being able to make this guy cry, unless I had hit him with a crowbar, right before running the other direction because it would not have done any damage. But then he started describing the story I described earlier and said that he remembered walking out of that room and crying for a long time because of the impact of that story. He said he’s never forgotten it.

And I believed him because it had been over ten years, and there was no way anyone could have remembered a simple story for ten years and then remember who told it to him unless it made some sort of an impact.

And that’s when I realized the true impact of being a writer. Over the years, I’ve written a lot of stories, some funny, some tragic and some heart-breaking. Each story has been a struggle in taking a journey that I’ve never taken before, and while I’ve always believed that I’m seeking out some way of moving myself through a narrative, the simple point is that we really want to touch other people, to remind people of why they’re living in the first place, and provide either some meaning, or something further to think about. I think this is what has bothered me so much about a lot of the fiction I come across; it’s almost like the only reason it exists is because someone just felt the need to fill up space on a blank piece of paper.

Writers have the ability to influence people, but even more important, at least to me, is that they have the ability to make people stop and think. And sometimes, that requires the writer to put himself/herself outside of a personal comfort zone. One of my strongest narratives in my writing career is probably one of the few pieces that received the most attention, having won a number of national awards. It has actually been performed a few times by people from different sections of the country, who each seem to find a new way of interpreting something that was written with multiple layers of perspective. When I wrote it, I had this idea to tackle the problems of gay bashing in this country. Having come across a lot of attempts of this type of story, I used to criticize the fact that either someone was too linked to the subject matter (experienced it before) to distance oneself well enough, or someone had no connection to the gay lifestyle, so it ended up being one of those stories where someone was trying to make an impact by touching a controversial subject only because it was controversial (but really had no nuance to breathe any life into the narrative). I was afraid I was going to suffer from the latter problem because honestly I’ve never been involved in a gay bashing before (never having bashed someone, nor was I gay or someone who was a victim of such an incident). When I started this project, I was convinced I was tackling a subject that wasn’t mine to do so, and it would be recognized instantly once it was completed.

So what I did was try to analyze a gay bashing from every perspective of the incident itself. I went into the mind of the victim, the basher, an innocent bystander who witnessed the event but did nothing, and the lover of the victim itself. What I did was write the story from the perspective of a survivor who has lost his memory of the event and is in the hospital recovering, remembering the incident from each perspective before finally realizing he was the lover of the victim, and as a result, the final victim as well. For me, the story was extremely hard to write because I had to explore the story from a perspective that was completely uncomfortable for me, but I had to do it sincerely and not try to fill the details with cliches or common expectations. The final crescendo between the main character and the basher, and the realization that anger and hate were the only two things separating them (where he loses his battle with anger and is left with “hate” as the last step towards becoming everything he feared the most) was the critical scene in the whole story and it was probably rewritten twenty times before I got it right.

I received a lot of letters from people about that particular story, from practically every walk of life and particular backgrounds that I had never expected. I even received comments from people who were big Elvis fans (the linking tie between all of the narratives was an old Elvis song that had been playing on the jukebox where the bashing took place), and felt that the song would never sound the same to them again after having experienced the story.

Unfortunatey, not all of our stories can achieve this level of narrative, but when they do, that’s when we’re reminded of why a lot of us became writers in the first place. And it wasn’t just be called a writer or to put words on paper, but to move the audience to think and experience something they hadn’t expected to feel before beginning the journey.