Category Archives: Computer Games

EA’s Sim City Reboot Isn’t Going As Planned…unless you’re one of the disasters that destroys the cities

On the third day of the release of the new Sim City by EA’s Maxis studio, things have gone from reviews of “best game ever” to “what a crappy piece of s4#&!”

The problem isn’t the game itself, although some complaints have started to come in on that level as well (like how small the cities are in comparison to any previous incarnation of Sim City). The problem is the servers because this was EA’s attempt at forcing every single player to have to play on EA’s servers, requiring an always on internet connection. Another company with a more stellar reputation, Blizzard, tried doing the same thing with Diablo 3, and let’s just say that the result was a lot of people claiming Diablo 3 to be the worst game put by Blizzard in a very long, esteemed career of putting out great games.

So everyone is complaining about EA right now because not only do they have to be online all the time, but EA doesn’t seem to know how to run their servers so that the servers are on all the time. 3 days in, players who paid for the game can’t even play the game. So people on numerous game boards are attempting to cash their games back into EA, complaining about how badly the game was implemented.

I should point out that I was working for Maxis when EA took over it. As we were moved from Walnut Creek to Redwood City, you could see the company of Maxis being gutted out by the new owners. The last project I worked on was The Sims, and you could see how things were slowly going downhill for those at Maxis. Working on Sim City 3000 was a pleasure. Seeing what was happening after The Sims was awful and I felt bad for anyone that was sticking around.

If anything, hopefully other companies will learn that just because a bigger company has money to buy you out doesn’t mean that they’re going to continue to make your quality product with actual…well, quality.

Star Trek Online–Boldly Going Where No One Else Seems to Be Going

In my never-ending search for an online computer game to play, I ended up trying out Star Trek Online, a game I panned because I was much more interested in Star Wars Online: The Old Republic (SWOTOR). Having grown bored of that game, and recently grew bored of Guild Wars 2, I decided to take a spin on this game, just for the nostalgic factor of playing something involving a franchise I know way too much about.

And that’s probably why I like it as much as I do (right now). The gameplay is very basic. In space, it’s great, and you have great space battles. On land, it’s like playing a dorked down version of World of Warcraft, or Lord of the Rings Onlline, or any other variation of Everquest that has ever existed. Mostly, it seems like they added the ground stuff as an afterthought, even though it appears to be very much a part of the whole package.

So, here are some of the immediate thoughts I had after an entire weekend spent going where no man…I mean ONE…has gone before.

The GOOD:

1. It’s Star Trek. It is a universe that trekkies know well and love.

2. The lore seems to be very well catered to, meaning that important events in the Star Trek universe show up in the game. An example is the epic battle of Wolf 359, where the Federation’s fleet was decimated by the Borg in the movie, Star Trek: First Contact. There’s a memorial placed over the Wolf 359 system, constructed by Star Fleet engineers. As you fly through the system, you fly by the MANY starships that were destroyed in the battle. It’s kind of an impact-like experience to fly through there in a system that seems to have no other purpose in the game than to remind the players of the sacrifices that were made that day (in this make-believe universe).

Another example is the finding of important characters in the show’s history. The game is narrated by Leonard Nimoy, who I understand had a bit of history with Star Trek, although I don’t know what exactly that history is. Okay, obviously I’m being facetious here, but it’s kind of nice to hear Ambassador Spock telling us about all sorts of things in the Star Trek universe. At one point, however, while hearing a voice over from Nimoy, I remembered that his voice is also the voice over for Sid Meier’s Civilization series (think it was IV, although I could be wrong on that, and maybe it’s V). One of the first characters I came across (besides the voice of Spock) was Naomi Wildman, who in Star Trek history is the little girl who was born on the USS Voyager during Star Trek Voyager. She is now the commander of Starbase K-7. The grandson (think that’s what it was) of Lieutenant Sulu is a Starfleet leader in the new game and talks about how he spends most of his life having to live up to a lineage of Starfleet heroes. The nice thing is that I’ve just started the game, so I’m sure a lot of others will show up as well, considering the game takes place only about 30 years after our current knowledge of the Next Generation’s timeline. One thing they are hinting at is that the events that occurred in the reboot of the Star Trek movies is kind of on the edge of about to happen. The Romulans lost their homeworld, and the universe is in flux right at about that period of time.

3. It’s a space game. Too many MMOs are fantasy genre games, and they get really old after you’ve played yet another WOW clone, realizing that WOW was an Everquest/Dark Age of Camelot clone.

4. The Starships. My first starship was a light cruiser that didn’t really seem all that impressive. When I became a lieutenant commander (about level 10), I received an escort class fighter (my choice) that just seems so much cooler and more powerful. Although I was sucked into a battle once, and I died after one hit. So, it only seems powerful, I guess. There are so many different types of ships, and I’m looking forward to exploring that further.

5. There are a lot of players and ships flying around. That’s always cool. Of course, there’s only one server (that I know of), but that’s not a problem.

6. You can be a Klingon. After level 25. So that might take awhile as it takes forever to get levels in this game (my opinion). But when it happens, you can bet I’ll be starting up a Klingon and fighting for the empire! And honor! And all sorts of other geeky sorts of things!

7. It’s free to play (or you can do a membership at $14.99 a month). I went the membership route, although I can see how it mimics other free to play models in that it’s costly to add any extra features you’re going to want, so it ends up costing you a lot more, even if you subscribe. Oh well.

BAD

Nothing really. It didn’t sell well, so it’s lifetime might be limited, and that’s too bad.

So, I say give it a try, if you’re into Star Trek. If you’re not, chances are pretty good that you’re not going to understand the many geeky references that occur throughout the game. But for someone like me, it’s graet. And honestly, what’s more important than my personal needs being fulfilled? Ka’plah!

Am I Wasting My Time With This Blog (does anyone even read it)?

For some time now, I’ve been wondering how many people actually read my blog, if any. I mean, I know a few people read it, and those are mainly my close friends. But other than a half dozen, I’m not sure what I’m doing here really equates to a useful use of my time. Considering I’ve been doing this blog for years now, one would think that it would have received a bit better of a reception than absolutely little to none.

Strangely enough, I get lots of responses to my posts. But they’re all from spammers. And I mean A LOT of responses from spammers who are basically trying to sell their stuff, attempt to steal my ID, or whatever else they’re doing when they attempt to get people to click on their useless links.

But not so many people. Every now and then I’ll get a 1/10 vote on an old post of mine, where someone generally didn’t understand I was being ironic (or sarcastic) and then thinks that when I argue that Iran is doing good things by hurting women again, I’m being sarcastic, in that I don’t support them in their actions. Instead of any response from anyone, I’ll get someone who gives me a 1/10, a thumbs down, or a rant about how men like me are keeping women in the Middle Ages of sexual politics, meaning they didn’t understand the article, or didn’t read far enough into it to care enough to try to understand it. That gets really frustrating when that kind of stuff ends up being the only responses you tend to get.

This blog was designed as a place for a political scientist/communications person who sees the world through really bizarre lenses (including an anarchist one as well) to talk about all sorts of issues, ranging from politics, to game design (I used to work as a game designer years ago), to academics (I have more degrees than I can count, which is really an appeal to our horrible educational system that didn’t teach me to count very well), to humor, to my comic strip The Adventures of Stickman and the Unemployed Legospaceman (which you can access from the links on this page), to technology, to my unusual dating history (in which I end up having to fear almost every woman I’ve ever dated), to pretty much anything else. Yet, I don’t think this blog gets out to anyone. Or to very few.

I’ve tried all sorts of “have your blog seen by millions” techniques, but I’ve mainly failed. No one but spammers seems to know I exist. If others are seeing it, they’re being very quiet, like that strange person who sneaks into my house and steals all of my left socks.

The blog was originally a showcase for my novel writing, but that never seemed to do much either. Years later, and a dozen or so novels later, I’m as popular as someone who has yet to write his or her first word.

So, I’m going to throw this out to you all. If you read it, let me know. If not, I’m probably going to give this a few weeks to make its way into the cobwebs of the web and then close down my blog for good. Why waste time and money on something nobody is enjoying?

Guild Wars 2: A Different Kind of MMO

Lately, I’ve been playing Guild Wars 2, after having given up on The Secret World, which I kept hoping would be much better than it turned out to be.

The interesting thing about Guild Wars 2 is that it is essentially free to play, AFTER you buy the original game. So, $60 later, I was allowed to enter the game. This isn’t a complaint, but it’s a reality of how the game is designed. Fortunately, there are no $15/month charges for playing the game, so let’s just say that it makes things a lot easier.

The game is quite polished and fun. There are a couple of problems here and there, but no more than when I’ve played any other “recently” released game. The other day, I was stuck on a mission because a raging bull didn’t reset, but they quickly took care of the problem on the next maintenance cycle, and it was fixed. So, they’re looking at the problems that come along, and so far I haven’t been too concerned that they’re just going to abandon the game.

As for the game itself, it’s another one of those sword and sorcery kinds of games with a bit of today’s technology involved. One of my characters carries a rifle and creates all sorts of 19th century kinds of turrets and traps. Another character is a necromancer, which definitely hits the sorcery part of the mix. But both interact well in the environment, so it doesn’t matter what kind of character you create; they all seem to exist well within the storyline.

And the storyline is actually pretty decent. It has that same Tabula Rasa feel of “you’re the only hope, and this is your story” type of writing within the game. Unlike World of Warcraft, it’s not just a theme park of fedex missions or “go kill 30 of that monster you’ve been killing for the last 45 levels”. There’s a lot of diversity to the game, including crafting and exploration. My biggest learning curve is figuring out all of the different things to do in the game, because it is a huge world and it has so many choices of things you can do.

One of the nice things is that it scales down your character if you out level an area, so that you can interact with the environment as a level 5 (if it’s a level 5 area) instead of the level 80 you might be. Unfortunately, it doesn’t scale up, so you can’t run into a level 80 area if you’re a level 5. You’d die quite quickly.

Anyway, so far I’m finding it an interesting diversion. Not sure I’ll be with it for years to come, but if they work on the end game and work on making sure there are always things to do, I can see myself staying with it for awhile.

The Secret World: An MMORPG that’s struggling to make itself known

Recently, NCSoft announced that City of Heroes Freedom is closing shop. NCSoft did this because it was trying to consolidate its properties, and (at least according to me) it chose to close a pretty profitable property to focus on its other crap…I mean games. In October, the game will shut down, and it will no longer be accessible.

Therefore, I decided to start searching earlier and try to find a new game. First, everyone who I know that games suggested Guild Wars 2, which was just released. But Guild Wars 2 is made by a company that is actually controlled by NCSoft, and after this announcement (and the closing of Tabula Rasa, another game I enjoyed), I’ve decided to avoid NCSoft products like the plague. That means no Guild Wars 2 for me. Besides, I’m really not in the mood to play another medieval-like game with orcs and elves (or some variation thereof).

So I came across The Secret World, which happens to be made by Funcom, which to my surprise happens to be owned by Electronic Arts. To be honest, EA doesn’t have a stellar record when it comes to MMOs. It was the company behind Earth and Beyond, which turned out to be one fo the first MMOs to shut its doors while so many others were struggling but remained open. Under its Maxis-bought brand, it put The Sims Online almost as fast as it closed it down. To be honest, I don’t know if The Sims Online is still around, but it’s such a failure that even if it is still around, no one cares.

But, with no other real options, I decided to try it out. I refuse to go back to World of Warcraft because of how limited it is in depth. Their recent addition (or soon to be addition) of Kung-Fu Pandas really has me scratching my head, wondering what happened to that company, but that’s another story.

So I picked up a copy of The Secret World at Wal Mart. Why Wal Mart? I don’t know. I was there looking for a bookshelf and then decided I’d just pick it up because at $50 of a release price, I honestly wasn’t going to get a better or worse deal anywhere else. Sure, I could have probably found a cheaper copy through Amazon or some other obscure online dealer, but sometimes the hassle just isn’t worth the savings.

I signed in for the first time on Saturday. Essentially, if you  don’t know what the game is about, it’s a three sided game (a lot like Dark Age of Camelot and every realm versus realm-like game released since) in which you play either a member of the Illuminati, the Templars or the Dragon. I started off as an Illuminati, and it’s a hybrid version of the “real” Illumnati, except for reasons that I haven’t really figured out, they’re headquartered in New York City. The game makes the point of stating that this isn’t the Illuminati we all know and love, but I think that’s more for legal reasons than anything else (and a fear of the real Illuminati targeting developers for revenge or other such nonsense). The Templars makes a point of indicating that it’s not “really” the Templars of history but a new version of the Templars that has its origins recently, although their history stretches back through time and embraces the old ways (huh?). They’re headquartered in London. The Dragon is the “Asian” mystique group in which all sorts of Japanese-like mysticism are combined into a mish mash of ridiculousness, where voice overs recreate bad acting from the 1940s when white actors used to pretend to be Asian by speaking badly. The part that doesn’t make sense for me is that the faction is so grounded in Japanese-ish nonsense, and then the faction is headquartered in Seoul, which is Korean, not Japanese. I haven’t spent a great deal of time walking around Seoul yet, but I suspect that I’m going to see Japanese writing, although I hope the developers were smart enough to realize that some people might actually speak and read Korean well enough to recognize that Japanese isn’t Korean and Japanese writing in Seoul is pretty damn out of place.

Regardless of what side you choose, your starting character starts in Kingsmouth, Maine where zombies seem to be getting out of control. Yep, zombies. And ALL of the enemies you fight are essentially some kind of zombie or zombie-like hybrid. I understand that demons show up later in the game in other areas, but so far it seems very limited in the kinds of things you fight.

The story isn’t all that great either. Essentially it boils down to this narrative:

“Hey, you, stranger, you’re not going to believe what happened. This morning, zombies tried to take over the town. Nope. Not sure where they came from or why. But they’re everywhere and I really need a can of tomato juice from the local grocery store (that is overrun with zombies), so would you be a dear and head over there for me and get me some? If you do, I’ll give you a couple of bucks for your trouble.”

This may sound like a complaint thread, but it’s not really meant to be that way. First off, the game is interesting in that it’s in our time, not in some fantasy land that exists in some weird dimension. No, this world exists in our world and seems to be happening while the rest of the world is oblivious to what’s going on, thus, the secret world. The three factions are in conflict with each other, but when they meet in a place like Kingsmouth, they all work together but then go head to head when they end up in a pvp area (which I have yet to find being such a low “level” character).

Which brings up the subject of “levels”. In The Secret World, there are no levels. Instead, you get ability points (AP) and skill points (SP). You use those to buy new abilities and skills that help round out your character. It’s like someone who played Ultima Online liked the idea that there were no levels in UO, but you just improved your skills instead and tried to update that for the 21st century. It’s a noble idea, but the one problem it causes is that people aren’t exactly sure how they stack up with/and against other players. To be completely honest, I don’t know how I stack up against any creature I come across until I actually start fighting it. I went to the area next to Kingsmouth last night and killed the first mob of bad guys I came across. The second one schooled me like I was a converted ghost in a Pac Man revival. So, I have no clue how to figure out if the monster I’m looking at should be attacked, avoided or worshipped like the god it is.

Another problem I’ve come across is apparently a bug in the game design in how it interacts with a laggy system. I have an assault weapon specialist who has a leech heal ability, but it works about 70 percent of the time because I’ll be fighting a mob of zombies and then every time I press the button for it (and I press it a lot), it gives me a message of “you don’t have a consistent line to your target” or something equally unhelpful. This can happen when I’m standing in front of the target, poking his chest with my finger, and it will still not let me use the ability. Which means I either get lucky with my other abilities, or I die.

In this game, I die a lot. As a matter of fact, there’s a GREAT quest story of trying to find an old killer that was never brought to justice, and the only way to do it is to die yourself and follow a mysterious group of white ravens that help you solve the mystery. Strangely enough, that doesn’t actually count as a spoiler because so much more has to be done that you’ll kind of figure that out, or you’ll end up just quitting the game out of frustration.

One of the things that seems promising is the possibilities of unexplored ground in this game that I haven’t yet discovered. It seems to be very much like a game that has a lot of mysteries and secrets, which is generally my kind of game. But I’m fearful that it will collapse into one of those grinding MMOs where there’s no important concept that you’re exploring through the game. An example: I’m playing an illuminati character. I would like to see that the organization has many secrets that I have to uncover, and those secrets need to be important to the game itself, not just some lore I click on to add an entry to my lore book. I would like to see that new areas of the game open up after you figure certain things out. That, to me, would be so much cooler than finding harder to find lore buttons in the middle of nowhere and having no reason for doing so.

One of the real problems the game faces is that so few people seem to be playing it. The developers aren’t really responding well, playing the “nothing’s wrong…it’s going just as planned” card, which usually gets played right up until they shutter the store, And EA will shutter it. Don’t ever think anything different.

But I’ll let you know more as I get deeper into the game. I had a three day weekend to fully explore what I could. I suspect that there’s FAR MORE that I haven’t seen yet. My hope is that whatever I have yet to discover ends up being interesting and fun.

Felicia Day and the Strange World of Geek Girl Gamers

When I become really famous, I’m so not dating any of you!

The other day, I was following an argument about one of the comic book conventions when the subject turned to girl gamers, and at first was as I expected: Every guy on the forum was for them. And then the conversation turned sour, really sour. And that’s when it started to attract my attention. At one point, the conversation turned to the subject of Felicia Day, which started out positive, and then it, too, turned negative. And that’s when I started to realize there was something going on that might get missed by a lot of people. Let me explain.

For those of you who don’t know, Felicia Day is an actress who stars in her own web series The Guild, which is about a bunch of really nerdy people who play an Everquest/World of Warcraft-like online, persistent universe game. The characters are quite funny, including an always out of work guild leader, a slacker who works at a run-down fast food place, an overweight housewife who loves the game more than her family, an Asian temptress woman who has no actual skills other than the game, a second generation Indian-U.S. citizen who has a crush on Felicia Day, and of course, Felicia as a semi-employed, overthinking teenage (or older) girl who is addicted to the game but can’t seem to make her real world work out in spite of the online world. Their adventures are somewhat expected, and funny, and every now and then a somewhat famous actor will show up as a bit character in the series (like Wil Wheaton from Star Trek: The Next Generation fame as Wesley Crusher).

Anyway, now that you know a little bit about the web series, it’s probably significant to point out that before this series became famous, Felicia Day was in a few other shows, most notably a small character arc in Buffy: The Vampire Slayer series. However, since Guild fame, Felicia Day has started showing up in a lot of other geek-related shows like a prominent part in the last few seasons of Eureka, and Dragon Age: Redemption. For those who are fans of Felicia Day, there’s never been a debate over how her attractiveness has attracted a lot of guys to her banner, especially when she has a tendency to star in geek-related types of shows.

And this is where the debate headed when I caught onto the discussion. One individual pointed out that while Felicia Day may be funny at parts in her series, he also suspected that without the appeal to geekness, there’s a strong chance that Felicia Day would have been ignored as just another semi-attractive female actress when there are so many more attractive ones out there instead. So, the argument morphed into a belief that Felicia’s appeal to geekness is for audience value, not because she happens to be an actual geek/nerd who loves all of the things that geeks/nerds like. Basicallly, the argument goes that she found a niche she could fill and is trying hard to bankroll it as much as she can before someone else more attractive comes along.

Recently, there’s been a pretty large backlash against attractive women who try to make a living off of geek-related appearances, such as comic book conventions where infamous “booth babes” are there to convince horny geek guys to buy the wares of their benefactors. But this has been a complaint for many years, and yet it hasn’t stopped major companies from hiring voiceless babes to sell products to average guy gamers out there.

But the complaint isn’t really even about those types of women. The complaint is about a fakeness of the women who pretend to be geeks in hopes of becoming THE geek girl that guys are interested in. There used to be an old joke at geek venues, where a semi-attractive woman would be considered a goddess at a geek convention but not get a second look at the local mall where so many other attractive women would get even more attention. And there’s something to be said for that.

What’s interesting is that there have been massive appeals to geeks these days in hopes of winning them over with “geek girls”. A lot of television shows are centered around this premise. An example is The Big Bang Theory, which is a semi-humorous show that basically tells the same joke over and over again but changes the wording. It has one generally attractive woman named Penny who immediately becomes the love lust of one of the main characters. And then it becomes the infamous: How can such a geek ever win the love of such a beautiful woman? This subject has been covered ad nauseum by so many other shows and movies in the past, yet the laugh track tries to make it appear as if they’re breaking new ground. The girl who plays Penny is now on the level of supermodel fandom, and to be honest, she’s really not all that attractive, nor is she really all that great of an actress.

We’re starting to see a lot of this concept played over and over again, and each time it happens it becomes more annoying than the last time. Summer Glau, who was the young girl who played the crazy young girl in Serenity (and the series Firefly) has made a name for herself by showing up in all sorts of geek types of shows. At some point, if you were watching something very geeky, it almost became an expectation that she was going to show up at some point. I remember thinking that while watching the abysmally bad The Cape once, and then the next moment, there she was. Attractive girl. Semi-okay actress. But there’s this expectation that somehow she’s now the go to girl for geek shows.

I think that’s becoming somewhat problematic. It’s almost as if really hot actresses are thinking that they can build a career for themselves if they appeal to geek guys that they would never date in the real world. And then when those guys try to approach them at comic book events, they shun them as leppers, proving that they really only wanted the money and fame but really aren’t the geek girls they claimed to be.

With television trying to appeal to the lowest common denominator, we’ll probably see a lot more of this n the future. It’s always been my impression that there are actresses out there who would rather skip the hard work of entertainment and just jump into the winning circle, which they seem to think that appealing to geeks will allow them to do. However, when more and more keep trying to become part of the dynamic, it makes it that much harder for the ones who actually are part of that original circle (actual geek girls).

Now, I don’t know Felicia Day personally, but she’s always appeared, at least to me, to be on the surface about being a geek, or part of the geek environment. But the comments of others make it hard to escape the possibility that she might just be part of that cadre of people who saw an easy audience and went after it, while biting their lips about how disgusted they are at the members of that particular audience.

The Strange World of Free to Play (F2P) Games

Lately, I’ve been playing City of Heroes, which for those who don’t know it, is a massively multiplayer online persistant world game, often referred to as an MMO, or an MMORPG (for role playing game). Years ago, I started playing the game, when I was bored with whatever other MMO I was playing at the time, and recently, I installed it again and decided to pursue its new play model.

You see, in the old days, the game used to cost $15 a month to play. Now, in order to attract more players, the game has turned into a Free to Play (F2P) game, much like the previous success of Lord of the Rings Online, which went to a F2P model in hopes of avoiding going backrupt. And it succeeded, which has breathed new life into other games that don’t want to go the route of Star Wars Galaxies (which closed shop after not being able to maintain a consistent player base.

The way a F2P model tends to work is that you are allowed access to certain areas, and maybe certain characters, but some parts of the world/universe are off limits or you have to pay a little bit more in order to access those areas or use extra characters. Not really wanting to do the barter thing with every little thing in the game, I subscribed to a VIP membership, which is essentially the same sort of $15 a month I was playing before. This gives me complete access to everything, although I have noticed that every now and then I still buy something that is “extra” in the game.

Which brings up a thing that has kind of bothered me about this model. If I’m someone who is a willing subscriber, I really should be given 100 percent access to everything. Yet, I still feel a bit nickle and dimed in this type of environment. But I appreciate the game, so I have been willing to shell out a bit more money just to contribute to the game I hope to be playing for some time.

Which brings me to how this sort of model doesn’t work. And Blizzard, the makers of World of Warcraft and Diablo 3 comes to mind. World of Warcraft is a pay to play game (P2P), and that’s fine. But the developers (or owners) have become somewhat greedy. They have continued to insert things into the game that they want you to pay for outside of the game. So, even though they’re making a crapload of money for their product, they’re still trying to nickle and dime people beyond the quarters they’re already getting. And don’t get me started on Diablo 3, which is a game that cost me $59.99 to buy (or was it $69.99?), and then they launched the game with all intentions of adding a “pay Blizzard’s greed” auction house, where you will pay real money to buy things in the game.

Years ago, Blizzard was seen as the good guy when it came to games, but lately, I can’t say the same. Diablo 3, for sake of clarification, sucked. It was a crappy game that wasn’t worth the money, the time, or even the energy. The fact that it had the name of two of the greatest games in history as what it was supposed to be a sequel made it even worse. Diablo and Diablo 2 were both great games. They even made the game required to be online at all times, which I suspect had more to do with hoping to get people to feel comfortable with giving money to the auction house model (single players would have never gone online where they’d have to see the auction house every time they signed onto the game) than it was for security or any other stupid reason.

A recent major name in online games is Star Wars: The Old Republic, which I played when it first released and enjoyed it for the first month or so. The game was missing a lot of needed content, so I gave up on it. Now, it’s supposedly going to be going F2P, mainly because they milked every nickle and dime they could get out of the subscription model. I doubt I’ll ever play it again, even though I had fun with it when it first released. The problem with the game was that it was completely on rails the entire time, and an MMO requires a world where you can go anywhere and do anything. That was never part of the very linear model of SWTOR.

Which brings me back to City of Heroes. I enjoy the game and play it a lot. But I fear that there’s this attempt to make all games so-called F2P, when in reality the companies are hoping to rake in dollars through this model. Bioware has announced that Command & Conquer: Generals 2 is going to be released as a F2P game, yet be online all of the time, and there will be no single player game. I suspect it’s going to be a major failure, but that’s just my opinion. I see the reason for such a release is not because that’s the way the market is going but because executives of gaming companies see this as an easy way to separate people from their wallets. Unfortunately, what they don’t realize is that most people who opt into these dynamics are of the older gamer base, and we’re not stupid or as gullible as they’d like us to be. That’s why several versions of this model will fail.

What a lot of these games are forgetting to realize is that what makes people pay to play these games is that they are designed to be fun, not because there’s a free model that they’re attracted to first. That’s why companies like Zynga and anything affiliated with Facebook is struggling these days. People don’t want to be fleeced by companies using them to make money. They want to have fun. And AFTER they have fun, if they perceive that there’s MORE fun to be add by contributing to the company, they will. But holding out a carrot and then giving nothing but expecting everything is going to be the reason why so many of these future properties fail.

And then we’ll start to read all sorts of articles about how no one is buying computer games any more, kind of like the music industry lamenting about how people aren’t buying music. They are buying music; just not from you.

And that’s our lesson for the day. Now, it’s time for me to get back to my superhero Desktop Support Girl, the savior of all broken computer systems in Paragon City.

Civilization V: Gods & Kings Review

The expansion for Civilization V arrived a few weeks ago, and like any Civilization-obsessed geek, I had to go out and buy it. I should put forth a disclaimer right off the start: I was not a major fan of Civilization V when it released. There were a couple of problems inherent in that game, such as it required better graphics capabilities than I had when I first bought it, it dumbed down Civilization IV to the point that I thought they were just phoning this version in, and it just seemed way too easy for an empire building simulation. The graphics problem I solved by getting a much more powerful machine (it’s amazing how much that solution really solves). The dumbing down really hasn’t gotten that much better, and well, the game being too easy may have finally been addressed by the expansion.

The expansion does make the game a bit more complicated, and it does make it a lot harder to master and win. So both of those are great things.

The expansion brings in one of the left-out features that were present in Civilization IV, and by that I mean religion. Unlike Civ IV, you don’t just choose the name of a known religion and then treat it as some generic religion (in which all religions have the exact same characteristics). In Civ V, when you finally gain enough religion points, you can design your own religion from scratch, adding all sorts of different attributes that will benefit from all sorts of different things happening in the game (like population increases adding more religious points, money, culture, or any other number of possibilities). As you grow the religion, you can add more and more features to it so that it actually does something for your civilization, rather than act as some random number generator that does the same thing for everyone else.

The second thing they added was espionage. I’m still a bit underwhelmed by it, as it doesn’t add a lot of espionage, but a couple of agents that you can control to do espionage or to act as counter-intelligence agents. If you have a large empire, espionage will work against you because there’s little way to protect you against enemy agents when they can strike you at any one of your cities, and you only have enough counterintelligence agents to cover a couple of your cities. Towards the end game, you can build all sorts of counter-espionage elements, like police stations and that kind of thing, but for many years you will be vulnerable and that gets really frustrating when you invested all of your energy into technology and then some stupid country just keeps stealing it all from you, and there’s NOTHING you can do to stop them.

The other additions are new world wonders, new units, and several new empire leaders. Those, as expected, advance the game in numerous ways, and let’s just say that they’re all welcome additions.

For me, the expansion makes the original game a lot more playable than it was when I first bought it. But it still feels like this version of the game was dumbed down more than it ever should have been, and no expansion is really going to fix that. Having said that, it’s still one of the better games out there. And therefore, I give the expansion a 7.0/10.0, whereas the original was only about a 5.5/10.0.

Visiting a New World All Over Again–A Review of Skyrim

As most people know (who know me), I’m a big fan of good computer games, especially ones that are deeply absorbed in roleplaying. I loved Fallout 3 (even with all of its flaws), and I’ve probably played most of the major online MMORPGs, although I’ve missed out on a few recent ones. Shortly before Skyrim, I was playing Star Wars: The Old Republic, which was a nice break from the whole World of Warcraft thing. I vowed I was done with WoW, and this time I’m pretty sure I am. However, a month or so into TOR, and I really didn’t feel like firing up the game again. I also knew there was a new game that was just released, and I was aching to give it a spin.

Years back, I played the greatest RPG of all time, in my opinion, and that was Elder Scrolls 3: Morrowind. That was the first real game that let you totally lose yourself in their world and have a great time with it. Their sequel Elder Scrolls 4: Oblivion was also ground-breaking, but to be honest, it just never did it for me. However, Elder Scrolls 5: Skyrim has reclaimed its throne as the king of computer rpgs.

I’ve been playing it for the last week or so (bought it last weekend), and after a few bad starts, I now find myself completely immersed in that world. What makes it so much fun is that there’s not a lot you can’t do in that world. You can buy property, get married, go on a murderous rampage, become a god amongst men, or just spend your time cooking food. Aside from fishing (which for some bizarre reason seems absent in this game), there’s not a lot you can’t do.

Last night, I bought special equipment for my new house and then took my trusty companion Uthgerd (or whatever her name is) with me to clean out a vampire’s lair. We got through to the very end, and then in an epic battle with the leader of the vampires, Uthgerd died. Unfortunately, you can’t resurrect a character in this game, so she was dead for good this time. I could have gone back to an earlier saved game, but it was such a battle to get to that last vampire that I decided her sacrifice would have to be worth it. I went back to the local town, hooked up with this warrior dude npc that was looking for adventure, and Uthgerd was “replaced” with somone new. I felt kind of bad about it, as she’d been with me since I was literally level one (I was level 11 now). That’s how immersive a game like that can be. I actually felt bad that I left her dead in that lair somewhere across the map. Not a lot of games can really leave you feeling that sense of loss.

And that’s what makes a game great. Or one of the things. It’s not just hacking and slashing that makes a great rpg. It’s losing yourself in that world. It’s when you have a conversation with an npc and then you remember that npc next time you run into him, and you actually have a feeling about that person when you remember the previous encounter (“weren’t you the guy that was a dick to me when I came here last time?“). Those are the sorts of things that evoke a sense of enjoyment when you play a game like this.

Over the years, very few games have ever reached that level of immersion with me. Every Fallout game I’ve ever played has succeeded at this. One of the earliest computer games, Phantasie I and then Wizard’s Crown (both by SSI), did this. Starflight 1 did this for me, where I actually cared about my crewmates on my ship. Each member of my team had a personality, even if the game didn’t advertise that they did (I kind of filled in their personalities just by the amount of time I was playing with them as part of my team). The Ultima series did this as well, to a point. And then games really started to develop complete storylines with characters, like with Neverwinter Nights.

And then things kind of went the wrong direction, where the games started filling in the interaction stories for you. One of the reasons I really didn’t like Dragon Age (by Bioware) was because they went through way too much work to fill in the interaction stories so that I wasn’t experiencing it…I was just watching it. The Witcher felt that way to me as well, almost to the point where I felt I was just clicking random buttons while the game was actually playing through the story.

Which is why a game like this is so welcome to a creative game player. They put in some of the story for you, but in the end, your imagination fills in the rest. And that’s what I consider to be really good storytelling. Sometimes they can do too much, but other times, like Skyrim, they seem to just get it right.

A Simple Story of a Little Jedi Girl…a review of Star Wars: The Old Republic

As the crowd cleared before her, Zontara realized she was standing in front of her adversary, a gang leader who had stolen the holocron from the ancient jedi temple. She had tracked him to this planet, fought through bandits, thieves and hooligans until she finally tracked the device to this room. Her companion, a large lizard beast who had been at her side since she saved him from a fate worse than death when she was just a young padawan, training to be a jedi consular, fell right before her during this battle, succumbing to the blaster fire of one of the gang leader’s assailants before taking down the criminal himself in a final act of defiance, both bodies slumping to the metal floor.

This left Zontara, herself badly injured from blaster fire from the four men she and her companion had taken down previously before narrowing the odds to a simple one on one. As the gang leader raised his blaster to fire, Zontara raised her own hands and called on the Force, raising the ground as waves of debris fired as projectiles at the violent criminal. Then she called in on all of her energy to pull an entire boulder out of the ground, ripping up the earth around her, and fired it at the man, sending him flying back against the wall. Then the man rushed at her, planning to take the fight to blows rather than rely on his blaster.

For a second, Zontara was a padawan again, recalling the early fights on Tython, where she had beaten back flesh raiders and wandering wild beasts. Each fight back then had been a battle of epic proportions. And she had relied on her training saber, growing more and more adept with the instrument.

But that was then. And this was a different time. As the John Williams’ music began to fire all around her, playing that brilliant Star Wars action theme, she smiled. She wasn’t carrying a training saber now. As the man closed in on her, she pressed the button on her weapon and a green blade of flame emerged from the device, reminding her that she wasn’t just a padawan any longer. No, she was a jedi. And as the lightsaber reverberated in her hands, she rushed at the gang leader, the blade swinging before her.

No, she would remind him why she was a jedi. And only one person was coming out of this fight alive.

As I mentioned in my last post, I was now playing Star Wars: The Old Republic, and I have to say that it’s definitely living up to its promise of being a great game. Before, games attempted to recapture that Star Wars spirit, but finally a game puts you into the universe where you are experiencing the life of being a jedi, or a bounty hunter, or a Sith Lord. The possibilities are many, and they deliver on all.

Nearly a decade ago (2004, I believe), there was an attempt to do this with an MMORGP in Star Wars Galaxies: An Empire Divided. And in the beginning, they did a very good job. However, there was always something missing: The story. Basically, it put you in between the original movie and The Empire Strikes Back, or it might have been right after The Empire Strikes Back (don’t recall exactly). And you spent your time fighting as whatever you wanted to be, but you didn’t really get a choice of anything other than living in a sand box of the time period. There were no real quests. You just killed stuff and made stuff. And you flew around. And then you could fight space battles (eventually). But that was really it. And then they changed it to try to be more quest-like, except they had already destroyed the game before that point, and it just went down hill from there.

Star Wars: The Old Republic puts you 3000 years before Luke Skywalker started whining to Ben Kenobi about moisture farming. Revan was a great jedi that had gone to the dark side and then came back again (the original Knights of the Old Republic game) and he’s now a legend that has been gone for some time. That’s the universe you find yourself living in wit this game.

You can play on either the Republic side or the Empire side. I haven’t explored that much on the Empire side, although my friend Jason has, and he seems to enjoy the story they’ve developed. I look forward to trying it out myself when I exhaust the story lines of the Republic side. But right now, I’m having a blast.

There are problems with the game, including bugs that need to be fixed, but they’re not outrageous. I get the impression they’re trying to address them, even if they’re not addressing the community about the bugs being addressed. Unfortunately, community bases can be overreactive on these things, and reading the message boards is kind of dangerous if you use those as your gauge to figure these things out. But from me, I find myself enjoying the game and see many more hours of playing before I might get bored with it.

The graphics are excellent. The interface needs some improvement. Unlike World of Warcraft, there are no mods working on this game, mainly because Bioware hasn’t supported them yet. My hope is that they do support them so we can start add extra usability for this game. As a healer in the game, I can tell you that it is sometimes really hard trying to interface with the system as a healer, which can sometimes get a group killed faster than it should. Hopefully, they’ll work on that.

Overall, if I had to scale this game, I’d be giving it either 8/10 stars or 8.5/10 stars. But that is saying a lot because I’m extremely critical over games, and I haven’t played a game in a long time that I’ve given more than 6 stars on that scale. The original of this game is still one of the greatest games ever created, and I’d give that 9.5/10. The second of the series, KOTOR 2, I’d give about 7/10, as the story kind of went a bit down hill, almost as if it was written by the B team.