Sim City: A Game You’ll Learn to Love and Hate

londonI recently bought the new release of Sim City (from Electronic Arts, using its subsidiary Maxis Software, which is bought some years back). Maxis used to be one of the greatest companies on the planet, creating Sim City, the Sims and then Spore (which was a little after they were bought by EA). However, Sim City has always been the bread and butter of Maxis, and most likely the reason EA bought the company in the first place (The Sims was released under EA’s ownership, even though it was the last project begun under the Maxis only name).

So what are my thoughts on Sim City? It’s a lot of fun, at least until you get really involved with the game. Let me explain. When you first start playing the game, you get overwhelmed by how much there is to do. You build a road from the highway through your patch of land, you then zone residential, then industrial and commercial. Soon after, someone complains they have no power or water, so you build some kind of power plant and a water pump. This goes on for awhile, until someone else complains that there aren’t enough people to work the zones (so you zone more residential), and then you start to realize your city is lacking in fire support (you build a fire house), police (you build a police station), health care (you enact Obamacare…oh wait, I mean you build a clinic), and you continue until your little patch of land starts to become a thriving city. There’s always something to do, so you’re never going to get bored with it.

And then, eventually, you start to build a major city. And unfortunately, that’s where you start to hate it. The reason you hate it isn’t because there’s not a lot of fun things to do, but because the game was designed badly, almost as if they realized they didn’t have the ability to handle AI as they needed to, so they dumbed down the simulation to be less of a simulation and be a compromise instead. Here’s an explanation of that:

Your Sims (the citizens) are disembodied people who don’t really have a specific place in your city. The people who work at the health care clinic are not doctors. They’re just arbitrary Sims, meaning that when people get up in the morning, they might be a doctor, a fireman, a ditch digger, or a protesting hippie who hates government. The way they find their jobs is through a process I like to call “first come, first serve”. A Sim wakes up in the morning, at the same time as every other Sim, and walks out the door of his apartment to find that there’s a business next door selling donuts (so he decides to work there). The next day, he’s not so quick to the donut shop, so he ends up being a neuro surgeon instead, because the clinic or hospital is located next door to the donut shop. He’ll work his entire day in whatever place he’s in, and then he’ll come home–to any home, because he doesn’t live anywhere; he just occupies the first building that’s built for housing. When visitors come to the city because of your tourism stuff you’ve added (like a building that holds mega super concerts), the Sims will fill up the buildings on their way out, or may or may not leave the city. There’s really no rhyme or reason for what different people end up doing when they’re in your city because they’re all interchangeable. Which brings up the problems that destroy your city.

If your traffic was bad before, it becomes a nightmare when everyone is out on the street trying to get to whatever place they need to go. Your firemen, stuck in traffic stops aren’t putting out fires, and your city starts to burn down, even if the buildings are across the street from the firehouse. Your police can’t stop crime, so you have Sims moving out of town because there’s too much crime (caused by cops not being able to maneuver through traffic (or by cops choosing to be donut makers that morning)).. You probably get the picture.

The city’s infrastructure works the same way. If you have water running through your city, it gets bogged down by the fact that the designers of the game didn’t design water (or electricity) any better. Your power gets clogged and randomly just kind of moves around the town so that you can end up with an important set of buildings just not getting power or water because the AI is too stupid to deliver it now that your city has become a lot more complicated. Even if your water pump is across the street from the building that needs water, it waits until the water fills in some cycle that makes no sense to common sense and has as much simulation value as whack a mole does to international diplomacy.

I had a great city that turned into ruins because these problems just blew up at one point where I became too big to fail, but failed miserably. All attempts to fix it were useless because nothing could move through the city. This wasn’t because I was using weak roads; it was because there was so much going on at one time that the Sims pretty much just sat in traffic, water wouldn’t flow, and the city kept complaining that I needed to provide more power, even though I had about 2x the capacity of power that just kept clogging itself up. Even putting a power plant next to the one building lacking power didn’t work because of the previously mentioned random traveling that everything in Sim City does.

This problem is now being noticed by a lot of players, needs to be fixed, or the game is going to be the most successful failure of all time (although it will compete with Diablo 3). EA has the ability to fix this, but I suspect that they’ll do the corporate thing and basically take the money and run, chalking it up to a good experience for the bottom line, even though it may provide the final nail in a coffin that doesn’t need to really happen.

The next move is for EA to do something. The question is: Will they do it or just screw over its player base?

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