
So, recently I went through a couple of games (callout to Mass Effect: Legendary Edition and Final Fantasy XIV: A Realm Reborn), and after growing bored with those games (or finishing them outright), I found myself looking for something new to play and that’s how I found about Coinlooting.com. As I went through my Steam games, I remembered DC Universe Online was one of those that has been in my folder forever, and I started thinking about looking at it again.
You see, years ago, I fired up that game and played to about level 13 or 14, but kind of gave up there because it was one of those games that had a lot to do up until about that level, and then it basically threw you into the larger world, and all I remembered was being slaughtered practically everywhere I went. There never seemed to be a sense of “go over here and there are mobs and missions of your level” aspect to the game, and everywhere I went was just instant death. So I quit.
This time, I looked at the game and decided I would give it yet another try, and if I ran into the same problem again, at least I would have a few days of putting around before giving up once more.
Now, I’ve been playing the game about a month, and let’s just say that I’m really enjoying it. I’ve maxed out (in level to 30) one character and am about to complete two others in the very near future. But what I’ve discovered is that even though level 30 is the highest level, the end game becomes much about leveling gear than just the character’s level. In order to run higher content, you need higher level gear averages, and then you can compete for even higher gear to continue that type of progression.
But there are a lot of things you can do as you get up there in level and gear. And there’s much more than just simple gear acquisition. There is also base building (their version of personal housing), various types of implants and even ally progression (you get an ally that can jump into combat with you for tiny fractions of time that you can level up to get stronger and more useful).
But what really make the game shine is its coordination with the DC Universe itself. Throughout the game, you interact with the heroes and villains of DC so that you start to feel somewhat like a part of that universe rather than someone living in an amusement park that runs into a glorified version of Mickey Mouse or whomever. Every character chooses from a series of heroes or villains that match the power class you chose when starting your character, so quite often you’re communicating with Superman, Batman, Wonder Woman, Joker, Circe or Lex Luthor. And then you end up interacting with a collection of the rest of the DC Universe as you progress through stories and missions.
Just recently, I discovered the Broker (which is the game’s version of an auction house), and I’m quickly learning the aspects of that part of the universe, having gone from having about $10,000 or so in game money to building a Bruce Wayne-ish level of wealth at about $170 million. Strangely enough, the Broker feels like a game all on its own, and it can be quite addicting.
The one tiny criticism I have with the game so far is that in order to really take advantage of much of what the game has to offer requires you to subscribe and pay their monthly (or in larger increments for more time) fee. I subbed for a year so I don’t have to worry about that, but I can easily see how the game might get really frustrating for anyone who plays it with the hopes of maintaining a free account. But that’s really a squabble for another time because I’m subbed, so I’m having a great time, and honestly, the game developers have to make some money or the game’s just not going to be maintained going forward. So there is that.
But one thing I really enjoy about the game is being a superhero (or supervillain). It was the one aspect of City of Heroes that I truly miss, and one of the problems of superhero games is that there aren’t a whole lot of them left out there, and of the ones that are left, they’re generally not that good. I mean, there’s a Marvel one out there, but I’ve played variations of that, and it is very transaction needy, and it doesn’t really feel like it has much of a story continuity that would keep one returning. Unfortunately, City of Heroes was canceled back in its hey day by a company that just didn’t have a lot of faith in its franchise (although there may have been some intellectual property issues as many players adopted the names or characteristics of well known franchise heroes, and I suspect there were lawsuits in the works because of that). There has been one very recent attempt to recapture the ideals of City of Heroes in a game called Ship of Heroes, but I played during an early beta (or later alpha), and it felt very rudimentary and in need of a lot of growth before it would be a fraction of what was once great about City of Heroes.
For now, DC Universe seems to be able to fill the superhero need, and the developers appear to be interested in maintaining content going forward, so as long as they continue with that trajectory, I suspect the game might be well worth continuing to play.